tag:blogger.com,1999:blog-7546010465977061586.post4846894237967026582..comments2023-11-15T14:01:51.341-06:00Comments on Savage Everything!: On Arcane Background (Ritual Magic), and the Cold and Heat Trappingsdoctorbosonhttp://www.blogger.com/profile/11052086497091238082noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7546010465977061586.post-88657955700191695502017-08-23T01:50:40.366-05:002017-08-23T01:50:40.366-05:00Oh, interesting. Thank you for the insight, Clint!...Oh, interesting. Thank you for the insight, Clint!doctorbosonhttps://www.blogger.com/profile/11052086497091238082noreply@blogger.comtag:blogger.com,1999:blog-7546010465977061586.post-14776110083592644302017-08-22T23:06:46.912-05:002017-08-22T23:06:46.912-05:00To clarify, with a raise on the roll, the Cold/Ice...To clarify, with a raise on the roll, the Cold/Ice Fatigue Trapping inflicts a -2 to the Vigor roll to resist that the Heat Trapping does not, so while it has a drawback Heat does not have, it also has an advantage it does not have as well.<br /><br />It's not a misprint, simply an option for a different Fatigue trapping rather than listing the exact same one as Cold/Ice (which was unnecessary in the FC since it already stated Trappings for one effect could be used for another).Clinthttps://www.blogger.com/profile/00891752768383985334noreply@blogger.com