Tuesday, February 24, 2015

The Rookie—ODST

James doesn't have a last name; the designers of ODST wanted him to fill the roll of the silent protagonist, to further be filled by the player. Our only run in with him is in the Halo 3 standalone ODST, where we get to play as a band soldier among the titular ranks. This time around, we're only looking at the player character, but maybe we'll see Buck sometime.



Name: N/A
Race: Human
Experience: 90 (Legendary)
Agility d8; Smarts d8; Spirit d8; Strength d8; Vigor d8
Pace 6; Parry 6; Charisma 0; Toughness 11 (5)
Hindrances: Curious, Loyal, Quirk (Doesn't Talk)
Edges: Alertness, Intuition, Quick, Combat Reflexes, Dodge, Quick Draw, Nerves of Steel, Alien Weapon Expert, Level Headed, Steady Hands, Alien Vehicle Expert
Skills: Driving d6, Fighting d8, Healing d4, Notice d8, Piloting d6, Shooting d10, Stealth d8, Throwing d6
Cybernetics: Neural Interface
Inventory: ODST Armor & Helmet (Armor +5, Negate 4 AP, +4 vs rolls to resist heat, Sealed (15 minutes), Zoom (halves notice penalties at range) Targeting Computer (ignores 1 point of Shooting penalties), Low Light Vision), M7 SMG (2d6, AP 2, 12/24/48, Auto, RoF 3, 60 Shots), M6 Magnum (2d6 +1, AP 4, 15/30/60, Semi-Auto, 12 Shots), M9 Grenade ×2 (3d6, AP 2, Medium Burst, 5/10/20, Heavy Weapon), Ammo.

Not much to be said about the Rookie. Young and new to the corps, he was a soldier that easily could have made the ranks of the Spartan programs if things had been different. Alert, stealthy, and lethal, he navigated the streets of New Mombasa for several hours alone during the battle for Earth, and did a brilliant job of reconstructing the events that had transpired over the course of the battle (with a little bit of help from Vergil, of course). Able to both roll with the hits and take them, and being frighteningly accurate to boot, he is more than a match for a couple of Covenant squads.

What really makes someone like this difficult to convert, being the silent protagonist of a video game, is that not only are his skills dependent on the difficulty of the game, and the skill of the player, but so are his Hindrances. The fact that he is almost religiously silent was an easy quirk to add, but I figured eventually that Loyal was a given considering his goal throughout the game, and (assuming the player searches down the phone booths and weapons caches) he strikes me as rather curious as well. As to the Edges, if you include the targeting computer in his gear, it's simply what enables gameplay as found in ODST: the regenerating health system and gunplay in particular.

Regarding their armor, ODSTs have armor that is a bit stronger than normal UNSC marine or army BDUs, and have particular materials weaved into the armor to help alleviate some of the extreme heat experienced during atmospheric reentry. Their helmets are advanced, with a targeting system, vitals data, a compass heading, data storage, tactical map readouts, and the VISR system, which allows the user to see in darker conditions, and outlining hostiles in red to boot.

Anyways, there's our short blurb on the poster child of ODST. Leave comments and question and such below, and I have a treat being prepared for you folks in the coming weeks.
—DoctorBoson

Saturday, February 14, 2015

Hal Jordan—Green Lantern

As it happens, I've been throwing a lot of super heroes together recently, so I figured I'd throw this one up to keep the content flowing. Not to mention that the DC Comics universe only has so many good movies, and we might as well take a look at one of the few force control supers out there. This is based on the 2011 movie.


Name: Hal Jordan
Race: Human
Experience: 60 (Heroic)
Agility d8; Smarts d8; Spirit d10; Strength d8; Vigor d8
Pace 6; Parry 6; Charisma 2; Toughness 19 (6)
Hindrances: Arrogant, Heroic, Quirk (Shies from responsibility), Vow (m, Green Lantern Corps)
Edges: Arcane Background (Super Powers), Attractive, The Best There Is (force control), Brave, Elan, Ace, Dodge
Skills: Driving d6, Fighting d8, K (Planes) d6, Knowledge (Galactic Politics) d8, Notice d8, Persuasion d4, Piloting d10, Shooting d10, Taunt d6
Super Powers:
  • Armor +6 (1): Device (–1), Requires Activation.
  • Attack, Ranged (13): Range 12/24/48, Damage 3d6, AP 2, Medium Burst, Heavy Weapon, RoF 3. Device (–1).
  • Danger Sense (1): Device (–1).
  • Doesn't Breathe (1): Device (–1), Requires Activation.
  • Flight (19): Mach 2+, Climb 4. Device (–1).
  • Force Control (35): Level 12, Strength d12+12. Area Effect (MBT), Force Field, Heavy Weapon. Range 24". Device (–1).
  • Resistance (2): Air, Heat, Cold, Radiation. Device (–1), Requires Activation.
  • Speak Language (1): Written Word. Device (–1).
  • Super Attribute (4): Spirit +2.  
  • Super Skill (3): Knowledge (Galactic Politics) +3.
  • Toughness +7 (5): Device (–1), Requires Activation.
Inventory: Lantern Ring.

After his father's death in a terrible accident, Hal Jordan followed in his father's footsteps and becoming an accomplished and highly-talented pilot. An irresponsible ladies man by night, Hal was known for having an incredible (and oftentimes very irritating) force of will. This is why the ring chose him as Earth's newest protector: the Green Lantern.

Intelligent, strong, and brave, Hal's ring grants him incredible powers of flight and incredible resilience, but what really powers him is the ring's capacity to generate nearly anything his mind can dream up. From swords to guns to slingshots to race cars, Hal can construct them and use them as he wishes. The ring also grants him some other powers, including a working knowledge of the Lantern Corps and galactic politics, a universal translator, alerts him when he is needed.

Without the ring, Hal is simply a very strong willed individual; it really wouldn't be a good idea for the average tangle with him, even powerless.

There isn't much more I can say for him, which is the benefit of working off of a one-off movie character: just go watch the movie and you'll see most of this in action. Leave questions, comments, and lantern-love below.
—DoctorBoson

Friday, February 6, 2015

Chris Kyle—American Sniper

I just got back from watching American Sniper, and I felt it was apt to write a statblock for one of the deadliest snipers in US military history.

As a disclaimer, this is only based off of my first viewing of the film. This may not be accurate-to-life because I tried to avoid including items that are implied in SEALs training, such as the climbing skill.



Name: Christopher Scott Kyle
Race: Human
Experience: 140 (Legendary)
Agility d8; Smarts d6; Spirit d8; Strength d10; Vigor d8
Pace 6; Parry 6; Charisma 2; Toughness 10 (4)
Hindrances: Heroic, Combat Shock, Enemy (m)
Edges: Alertness, Charismatic, Martial Artist, Marksman, Combat Reflexes, Command, No Mercy, Dead Shot, Dodge, Inspire
Skills: Driving d4, Fighting d8, Intimidation d6, Notice d8, Persuasion d6, Riding d6, Shooting d12+1, Stealth d6, Swimming d6, Throwing d8
Inventory: TAC-338 (2d8, AP 2. 5 Shots, 50/100/200, Snapfire; Scope & Bipod), Mk. 18 CQB Carbine (M-16 Stats; Suppressor & Foregrip), SIG-Sauer P226 (2d6, AP 1, 15 Shots, 12/24/48, Semi-Auto), Steel Pot Helmet (Armor +4, 50% vs head shot), Kevlar Vest w/Ceramics (Armor +4, negates 4 AP vs ballistics), Backpack, Knife (Str+d4), Canteen ×2, Radio, Mk67 Pineapple Grenade ×2 (5/10/20, MBT, ).

Chris Kyle was born in west Texas (the greatest state in the nation), and learned how to shoot a rifle as a young boy as his father taught him how to hunt. He and his brother were taught to protect others and stand up for what they believed in, and Chris achieved this outstandingly. After witnessing a terrorist act, he abandoned his dream of being a cowboy to join the US Navy SEALs and was placed in SEAL Team 3, sniper element.

With an incredible eye, Kyle achieved 160 confirmed kills (and over 250 probable kills) over his four tours in Iraq, with his crowning achievement being a headshot at an insurgent more than 2100 meters away. (Including cover, the drop, the scope, and the called shot, this was a Shooting roll at –8: a 31% chance of success.) A bounty was placed on his head by insurgents, naming him the "Devil of Ramadi," which caused him to be pursued by the Olympic sniper Mufasa.

At the time of his discharge, he had achieved the rank of Chief Petty Officer, but suffered from PTSD (which he bought off later with an Advance). He was killed on February 2, 2013, by a veteran he was trying to assist.

I've been back and forth on whether or not he should have a d12+1 or d12+2 in Shooting, but eventually settled on d12+1. He was still extremely accurate with his other weapons, but only really shined when sniping. Furthermore, there have been other snipers in history that have made more difficult shots than Kyle's stunning 2,100 meter shot.

His Enemy Hindrance was never bought off; a little research shows that Chris' killer may not have had PTSD. While this may not be the case, it's certainly a hell of a way to play out the Enemy Hindrance.

On a somewhat more somber note, my deepest condolences to the friends and family of Mr. Kyle. He was a true hero and it's a damn shame that things unfolded as they did.

Leave questions, comments, and some love for our veterans below.
—DoctorBoson

Wednesday, January 28, 2015

Bilbo Baggins—The Hobbit

The first of many Tolkien characters to come, we might as well begin with the one of the most famous fantasy epics' titular character: Mr. Baggins. I've always found it interesting that Savage Worlds captures the feel of the Lord of the Rings characters better than Dungeons and Dragons and d20 systems that were designed around that setting (minus Gandalf, because Gandalf is nuts).


Name: Bilbo Baggins
Race: Hobbit
Experience: 30 (Seasoned)
Agility d6; Smarts d8; Spirit d8; Strength d6–1; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 10 (6)
Hindrances: Size –1, Curious, Loyal, Pacifist (m), Quirk (Expensive Taste)
Edges: Lucky, Brave, Elan, Common Bond
Skills: Climbing d6, Fighting d4, Knowledge (Riddles) d6, Notice d8, Persuasion d8, Stealth d8, Taunt d4, Throwing d8
Inventory: Sting (Str+d4+1; Danger Sense (Orcs and Goblins Only)), Mithril Shirt (Armor +6), Backpack, Bedroll, Blanket, Small Shield (counts as a Medium Shield for Bilbo), Closed Helmet (Armor +3), Hunting Knife (Str+d4), The One Ring (invisibility with a Raise).

Born a Baggins of Bag End, Bilbo had always wanted to go out in search of elves and mountains. He was born with the spirit of an adventurer, but it was quelled by the secluded attitude of other Hobbits, and soon he fell into the habit of good food and reading.

This all changed when Gandalf the Grey showed up on his doorstep with a party of 13 Dwarves and the promise of riches and quests. At first timid, he eventually gave in and followed the party into the greater area of Middle-Earth, finding everything he ever dreamed of  and more.

Fearless to the point of facing down a dragon, Bilbo is able to look at another and keep them going, even when times are tough. He learned to fight only through necessity and is far from a warrior (though he has a pretty good throwing arm), but his loyalty knows no bounds.

Sting, more of a large dagger than a sword, was found in a troll cave, and his Mithril vest was given to him as a gift from Thorin Oakenshield. He is also in possession of one of the great Rings of Power, though he does not know its true significance. The rest of his gear was determined by looking at what he was carrying with him at the end of the Hobbit movies.

Sooner or later, I'll follow Bilbo up with some Dwarves and move on to the greater Lord of the Rings trilogy. And boy, that'll be a hell of a conversion project. Leave questions, comments, and Hobbit Trilogy hate below.
—DoctorBoson

Saturday, January 24, 2015

Fluttershy—Caretaker

Obviously my return is going to be marred by yet another pony post. The Element of Kindness (and severe psychological disorders, apparently) comes out of hiding! This uses Edges and information from my My Little Pony: Friendship is Magic conversion.



Name: Fluttershy
Race: Pegasus (Abilities listed below)
Cutie Mark: Butterfly Trio
Experience: 50 (Veteran)
Agility d6; Smarts d8; Spirit d8; Strength d8; Vigor d6
Pace 6; Parry 2; Charisma 2; Toughness 4
Flight Pace 6; Climb 0
Hindrances: No Hands, Size –1, Pacifist (M), Phobia (m, Heights), Quirk (Doesn't like Intimidating), Yellow
Edges: Flight, Cloudwalker, Attractive, Berserk, Beast Bond, Call the Wild, Beast Master, Common Bond

Skills: Healing d6, Intimidation d10, K (Animals) d8, Notice d6, Performance d8, Stealth d6, Survival d4, Tracking d6

So all ponies begin with Size –1 and the No Hands Hindrance (being that they, in fact, have no hands), but can use their tails and mouths to generally manipulate things. They also begin with a Cutie Mark, which provides either a +2 bonus to relevant skills once per session, or a free Edge that ignores all requirements. In addition, pegasi also begin with the Flight ability (Pace 6" and Climb 0) and Cloudwalker, which allows pegasi to interact with cloud material as though it were solid.

Fluttershy, for some reason, has opted out of her Cutie Mark to instead gain access to Earth Pony Racial Edges. 

She is the local expert on animals and their behaviour, and is incessantly, overly kind and timid, the latter of which goes beyond being shy and is borderline social anxiety and fear. Around her friends, or anything that isn't another pony, she is active and engaged in providing the best possible service and goes out her way to help them. Be careful, though: if you piss her off, then you'll have one seriously scary pony on your hands.

Fluttersy's affinity for animals is one of her trademark features, able to speak with them and asserting a dominance that is almost mystical. She is also surprisingly strong considering her general disposition, and somewhat cute, attracting the eye of a top photographer and model agent. She also possesses "The Stare," a piercing gaze that is quite terrifying to behold, though she will only really use it as a last resort.

There you are: friggin' Fluttershy. Leave your questions, comments, and horrible meanness down below!
—DoctorBoson

Tuesday, January 20, 2015

James Bond—007

After a long hiatus of things happening in real life and grabbing more Savaged ammo, what better way to jump back in than to run with Daniel Craig's James Bond? This is as of Skyfall, and will be updated after I see Spectre (the next announced in the series).


Name: James Bond
Race: Human
Experience: 340
Agility d8; Smarts d10; Spirit d8; Strength d8; Vigor d8
Pace 6; Parry 7; Charisma 2; Toughness 7
Hindrances: Overconfident, Quirk (Seducer), Quirk (Expensive Taste), Vow (m, serve the MI6)
Edges: Attractive, Luck, Linguist, Combat Reflexes, Dodge, Martial Artist, Elan, Improved Level Headed, Marksman, No Mercy, Jack-of-All-Trades, Connections—MI6, Tough as Nails, Nerves of Steel, Ace, Frenzy, Improvisational Fighter, Counterattack
Languages: English, German, Italian, French, Mandarin, Spanish, Greek, Japanese
Skills: Boating d6, Climbing d8, Driving d8, Fighting d10, Gambling d8, Healing d6, Investigation d8, Notice d8, Persuasion d8, Piloting d4, Shooting d10, Stealth d8, Streetwise d8, Swimming d6, Throwing d6
Inventory: Walther PPK (2d6, AP 1, 12/24/48, Semi-Auto), Tailored Suit, Smart Phone, Expensive Watch, Commlink.

An orphan recruited into MI6, James Bond is one of the world's top secret agents, toppling criminal empires and keeping the world safe from megalomaniacs and terrorists. After serving in the British Special Forces for a stretch, he was recruited into his position as super-spy for his incredible skill and unlikely streaks of luck that enable him to be one of the best. During one of his most recent missions, he was badly wounded and presumed dead; upon his return to Britain, he is shown to have suffered muscle trauma, affecting his strength and accuracy significantly, thought by the end of Skyfall, his accuracy had returned, though his strength is still a little impaired.

It's almost easier to list what 007 can't do. A master of languages, well trained martial artist, marksman, and an ace driver, James isn't called a super-spy for nothing. His impressive reputation leaves him a little overconfident, but he's been around the block enough to still somehow manage to make it out. His ability to find information is tough to match, and his shot is tough to top, but his experiences with poverty have left him with quite the expensive taste.

Oddly enough, this particular iteration of Bond does not have Quick Draw, as typically his gun is primed before he shoots (and he normally misses on the round he draws anyways). Similarly, he doesn't appear to have Assassin either; odd, considering his occupation.

The name is Bond. James Bond. Leave questions, comments, and complaints below, and I look forward to Savaging all the things again!
—DoctorBoson

Wednesday, October 22, 2014

V — Vigilante of London

Today we have V, the infamous vigilante single-handedly returning power to the people of England. I will also throw this in, because I love this movie: 
"The only verdict is vengeance; a vendetta, held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous."


Name: V
Race: Human
Experience: 270
Agility d10; Smarts d12; Spirit d10; Strength d10; Vigor d10
Pace 6; Parry 9; Charisma 2; Toughness 9
Hindrances: Loyal, Ruthless, Ugly, Vengeful (M), Wanted (M)
Edges: Arcane Background (Super Powers), Ambidextrous, Quick, Quick Draw, Combat Reflexes, Thief, Level Headed, Improved Nerves of Steel, Scholar (Computers & Explosives), Charismatic, Two-Fisted, Counterattack, Florentine, Improved First Strike, Strong Willed, Dodge, Martial Artist, One Final Effort, Frenzy, Marksman
Skills: Climbing d6, Fighting d12, Knowledge (Computers) d8, Knowledge (Explosives) d8, Intimidation d8, Lockpicking d6, Notice d8, Persuasion d10, Stealth d10, Throwing d10, Taunt d8
Inventory: Black Clothes, Cape and Hat; Guy Fawkes Mask, Knife x8 (Str+d4; 3/6/12)
Super Powers:
  • Extra Actions (6): 2 additional actions.
  • Super Attribute (12): Agility +1, Spirit +1, Strength +2, Vigor +2.
  • Toughness +2 (2): Reinforced skeleton.
Known simply as V, this vigilante is a man who was kidnapped, tortured, and violated in a conspiracy that created the new English government. At 20 Power Points, he is one of the only Pulp Heroes we've seen thus far. 

He is a master of hand to hand combat, explosives, technological exploitation (aka hacking), literature, persuasion, and culture, and uses these to great effect to incite anarchy and rebellion. His ultimate feat of combat is killing nearly a dozen men in only a couple rounds of combat, while heavily wounded.

The experimentation that occurred at the Larkhill facility left V tough, strong, and fast; the rest of his abilities simply came through almost two decades of training.

There isn't much more to him! Leave questions, comments, etc below as per the norm.
—DoctorBoson