Race: Unicorn (Abilities listed below)
Cutie Mark: Diamond Trio
Experience: 50 (Veteran)
Agility d8; Smarts d8; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 5; Charisma 6; Toughness 4
Hindrances: No Hands, Size –1, Quirk (Perfectionist), Well, I'd Never!, Pacifist (m), Quirk (Generosity), Quirk (Expensive Taste)
Edges: Arcane Background (Natural Magic), Very Attractive, Connections—Fashion, Charismatic, Common Bond, Level Headed, Extraction
Skills: Fighting d6, Knowledge (Sewing) d10, Notice d6, Performance d8, Persuasion d8, Stealth d6, Spellcraft d6, Streetwise d6
Cantrips: Magic Trick, Locate Object
So all ponies begin with Size –1 and the No Hands Hindrance (being that they, in fact, have no hands), but can use their tails and mouths to generally manipulate things. They also begin with a Cutie Mark, which provides either a +2 bonus to relevant skills at the cost of a Benny, or a free Edge that ignores all requirements. In addition, unicorns begin with the Arcane Background (Natural Magic) Edge, detailed below.
Arcane Background (Natural Magic)Arcane Skill: Spellcraft (Smarts)Starting Powers: Magic Trick + 1 other cantrip for each rank of Spellcraft you possess above d4 (you may gain a new cantrip each time your Spellcraft is increased in rank).>Cantrips: Cantrips do not normally require a Spellcraft roll to cast successfully. Some cantrips have Cast Options, which requires a roll to activate. However, any cantrips that you maintain inflict penalties as if they were maintained spells.Schools of MagicThere are five ‘schools’ of magic, representing generalized categories that spells are grouped into based on the nature of what they do. Certain effects, Edges, or other spells have effects that depend on what school a spell is from.
- Abjuration - Abjuration spells are ones that protect or restore, usually in the form of energy barriers or healing magic.
- Divination - Divination spells are oracular spells that let the caster see elsewhere in the world, into others’ minds, or even into the future.
- Evocation - Evocation spells channel and focus raw energy, from pure magical energy to elemental energy such as fire and lightning.
- Illusion - Illusionary spells are ones that affect light or the perceptions of the mind, such as invisibility or mental control.
- Transmutation - Transmutation spells are ones that change matter and energy into other forms or move it about magically, such as summoning magical items or teleportation.
Range: Touch or 1”
Duration: 1 minute per Rank
Trappings: Faint glow matching your eye color.Magic Trick can be cast once per turn as a free action. Magic Trick allows you to do one of the following at a time: levitate and manipulate small objects weighing less than five pounds within 1”, create harmless sensory effects (flashes of light, sounds, scents), color or clean/soil objects such as cloth or paint, or make a small object disappear for a few seconds (sleight of hand) within 1”. The Game Master has final say on the limits of this cantrip.
Cast Option (-1): The effect generated by Magic Trick is permanent until dispelled as a free action; this is usually only for minor effects (at the Game Master’s discretion).
Rarity has traded out her Cutie Mark to gain access to a marginally more powerful locate object cantrip, allowing her to sense gems that she has never even seen before.
Rarity is the owner of the Carousel Boutique, the local dress shop of Ponyville. She has high-reaching dreams of becoming a famous fashionista and is making marvelous strides towards her goal, having been commissioned to work for a variety of famous ponies such as Sapphire Shores.
She does her best to perform at her absolute best, shunning everything that can be even remotely considered "uncouth." She is calm, collected, intelligent, highly attractive, and very much willing to give whatever she can to help another in need. She is also very caring, and is one of Fluttershy's closest friends.
This has been a peek at the most fabulous marshmellow pone. Leave questions, comments, and brony hate below!