Wednesday, October 22, 2014

V — Vigilante of London

Today we have V, the infamous vigilante single-handedly returning power to the people of England. I will also throw this in, because I love this movie: 
"The only verdict is vengeance; a vendetta, held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous."

Name: V
Race: Human
Experience: 270
Agility d10; Smarts d12; Spirit d10; Strength d10; Vigor d10
Pace 6; Parry 9; Charisma 2; Toughness 9
Hindrances: Loyal, Ruthless, Ugly, Vengeful (M), Wanted (M)
Edges: Arcane Background (Super Powers), Ambidextrous, Quick, Quick Draw, Combat Reflexes, Thief, Level Headed, Improved Nerves of Steel, Scholar (Computers & Explosives), Charismatic, Two-Fisted, Counterattack, Florentine, Improved First Strike, Strong Willed, Dodge, Martial Artist, One Final Effort, Frenzy, Marksman
Skills: Climbing d6, Fighting d12, Knowledge (Computers) d8, Knowledge (Explosives) d8, Intimidation d8, Lockpicking d6, Notice d8, Persuasion d10, Stealth d10, Throwing d10, Taunt d8
Inventory: Black Clothes, Cape and Hat; Guy Fawkes Mask, Knife x8 (Str+d4; 3/6/12)
Super Powers:
  • Extra Actions (6): 2 additional actions.
  • Super Attribute (12): Agility +1, Spirit +1, Strength +2, Vigor +2.
  • Toughness +2 (2): Reinforced skeleton.
Known simply as V, this vigilante is a man who was kidnapped, tortured, and violated in a conspiracy that created the new English government. At 20 Power Points, he is one of the only Pulp Heroes we've seen thus far. 

He is a master of hand to hand combat, explosives, technological exploitation (aka hacking), literature, persuasion, and culture, and uses these to great effect to incite anarchy and rebellion. His ultimate feat of combat is killing nearly a dozen men in only a couple rounds of combat, while heavily wounded.

The experimentation that occurred at the Larkhill facility left V tough, strong, and fast; the rest of his abilities simply came through almost two decades of training.

There isn't much more to him! Leave questions, comments, etc below as per the norm.

Friday, October 17, 2014

Pantheon — Artisan of War

It's another League Double Day! A direct rip-off of Leonidas character based on the obscure ancient Greek city-state of Sparta, we're gonna look at Pantheon! 

Name: Pantheon
Race: Human
Experience: 120 
Agility d8; Smarts d6; Spirit d8; Strength d10; Vigor d10
Pace 8; Parry 12 (3); Charisma –2; Toughness 11 (3)
Hindrances: Bloodthirsty, Mean, Ruthless (m)
Edges: Brave, Brawny, Fleet-Footed, Martial Artist, Combat Reflexes, Block, Improved Frenzy, Mighty Grip, Accurate Attack (T)
Skills: Climbing d6, Fighting d12, Intimidation d10, Notice d6, Stealth d8, Throwing d10
Inventory: Spear of Zeonia (Str+d6+1, Reach 1, Parry +1, leap power), Aegis of Zeonia (Parry +2, Armor +4 vs Ranged), Plate Armor (Armor +3, no arms), Closed Helmet (Armor +3).

Pantheon is a fearless warrior bred for battle. His people, the Rakkor, are trained from birth as killing machines, learning martial arts and being equipped with relic weapons to help even the odds against the scores of foes that they fell.

Pantheon is the bearer of both the Spear of Zeonia—a deadly blade that allows the user to leap great distances—and the Aegis of Zeonia—a nigh indestructible shield that he uses to great effect both as cover and as an offensive tool (Aegis Protection; Aegis of Zeonia, Block). His speed with his spear is nearly unmatched, and he has become highly proficient at launching it, always finding its target (Improved Frenzy (Heartseeker Strike), Accurate Attack (T) (Spear Shot)). Pantheon is also well known for making heavy use of Wild Attacks (Grand Skyfall; Aegis of Zeonia).

The champion of the Rakkor people, Pantheon has entered the scene. But there is another Champion that will make even heroes like Pantheon tremble in fear...

Cho'Gath — Terror of the Void

It's another League Double Day! We're going to look at what is likely the most powerful Champion in League of Legends: Cho'Gath, said to devour universes if his hunger is not tempered.

Name: Cho'Gath
Race: Voidborn
Experience: 80
Agility d8; Smarts d6; Spirit d8; Strength d12+1; Vigor d10
Pace 6; Parry 7; Charisma –6; Toughness 14 (6)
Hindrances: Alien Form, Bloodthirsty, Ruthless (M), Overconfident
Edges: Ambidextrous, Arcane Background (Super Powers), The Best There Is (Growth), Nerves of Steel, Take the Hit, Sweep, Frenzy, Killer Instinct
Skills: Climbing d8, Fighting d10, Notice d8, Intimidation d12, Shooting d10, Tracking d8
Super Powers:
  • Armor (3): Armor +6. (Armored Plating.)
  • Attack, Melee (3): Damage Str+d6, Lethal, Multiple Attacks. (Claws.)
  • Attack, Ranged (14): Damage 3d6, Range 12/24/48, AP 4, Lethal, Rate of Fire 4. (Vorpal Spikes)
  • Earthquake (5): Earthshake. (Stomping the ground.)
  • Extra Limbs (6): 2 extra actions.
  • Fear (3): Scary, Terror.
  • Growth (27): Max Size +10, Long Stride, Limitation—Must eat his Size to Grow, Limitation—Cannot Shrink, Limitation—Minimum Size +1.
  • Regeneration (3): Level 2. Limitation—Must eat 2 Sizes lower to activate.
  • Super Attribute (6): Strength +2, Vigor +1.

Cho'Gath is a Heavy Hitter with Super Karma, sitting at 70 Power Points. It is a Voidborn: a creature from an unspeakable plane of existence where nightmares thrive off of each other. Worse yet, it is one of the most vicious and lethal of them, consuming everything in its path.

Cho'Gath absorbs that which it eats, growing larger and requiring yet more food as it does. It can launch spikes at its enemies, impaling them, and can cause the earth to collapse beneath its powerful feet. Its scream is sharp enough to send chills down the spines of even the bravest of souls.

At its maximum size, Cho'Gath has Heavy Armor, Heavy Weapons, and the following stats:
Agility d8; Smarts d6; Spirit d8; Strength d12+10; Vigor d10
Pace 24; Parry 7; Charisma –6; Toughness 23 (6)

There you have possibly the most powerful hero in League of Legends! We should have another character completed for you guys in short order, but until then, leave questions and comments as always.

Saturday, September 27, 2014

Han Solo — Rebel Scoundrel

Finally, we get to see one of the most iconic individuals in cinema history: Han Solo, captain of the Millennium Falcon, and one of the leaders of the Rebel Alliance in the original Star Wars trilogy.

Name: Han Solo
Race: Human
Experience: 100
Agility d8; Smarts d8; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 6; Charisma 0; Toughness 6
Hindrances: Debt, Doubting Thomas, Overconfident
Edges: Luck, Quick, Dodge, Smuggler, Combat Reflexes, Ace, Marksman, First Strike
Skills: Fighting d8, Gambling d8, Healing d4, K (Astrogation) d6, Notice d6, Persuasion d6, Piloting d8, Repair d6, Shooting d10, Stealth d8, Streetwise d6, Taunt d8
Inventory: Blaster Pistol (2d6, AP 2, 15.30.60)

Han Solo was a low-life smuggler, acquiring his ship through an unspecified game with Lando Calrisian and working with his partner Chewbacca until trouble struck. During one of his jobs, he was boarded by Imperial stormtroopers and jettisoned his cargo load, much to the chagrin of Jabba the Hutt. One fateful day, however, an old jedi master and his friend, Luke, hire Solo to get them to the Alderaan system, kickstarting the fall of the Galactic Empire just a few years later.

Han is a decent fighter and a very talented pilot, always taking the helm when he steps into a vessel. He is also quite the shot, able to peg the heads of bounty hunters and stormtroopers alike at a large distance. Unfortunately, he has very little faith in the power of the Force, chalking it up to luck until nearly the fall of the Empire; one might even find his lack of faith disturbing.

The only custom Edge here is "Smuggler," which allows the user a +2 on Persuasion rolls when speaking to law enforcement officials, as well as a +2 to Stealth rolls when wishing to remain undetected while flying a spacecraft.

Here is the galaxy's premiere smuggler. Leave questions, comments, blah blah blah.

Friday, September 19, 2014

Ezio Auditore — Renaissance Assassin

I'm finally tackling the asshole that broke my 400 XP vow. This only covers Ezio to the end of Assassin's Creed: Brotherhood. Revelations has a handful of extra levels and very different inventory that will be added to the end of this entry.

Name: Ezio Auditore da Firenze
Race: Human
Experience: 450 (Legendary as f*ck)
Agility d10; Smarts d8; Spirit d8; Strength d10; Vigor d8
Pace 6; Parry 10; Charisma 4; Toughness 6
Hindrances: Loyal, Vengeful (m), Wanted (M)
Edges: Attractive, Intuition, Noble, Brawler, Improved First Strike, Connections (Assassin Order & da Vinci), Improved Block, Improved Counterattack, Extraction, Marksman, Assassin, Two-Fisted, Quick Draw, Combat Reflexes, Frenzy, Florentine, Combat Sense, Dodge, Command, Level Headed, Thief, Trademark Weapon (Hidden Blade), Accurate Attack (F), Filthy Rich, Hard to Kill, No Mercy, Nerves of Steel, Martial Artist, Followers, Tactician, Natural Leader
Skills: Boating d4, Climbing d8, Fighting d12+1, Knowledge (Battle) d8, Lockpicking d6, Notice d8, Riding d8, Shooting d6, Stealth d12, Streetwise d6, Swimming d6, Taunt d8, Throwing d10
Inventory: Assassin's Robes, Leather Greaves (Armor +1, Legs), Plate Vambraces (Armor +3, Forearms), Hidden Blade x 2 (Str+d4, –2 to be Noticed), Sword of Altaïr (Str+d8), Hidden Pistol (2d6+1, 5/10/20, 2 action reload), Pouch x 3, Throwing Knives x 8 (Str+d4, 3/6/12), Steel Knuckles (Str+d4, considered Unarmed), Mini Crossbow (2d4, AP 1, 6/12/24), Mini Bolts x 10, Quiver, Smoke Bomb x 2 (as the obscure power), Vial of Lethal Poison (5 uses, Vigor –2), Apple of Eden.

Ezio Auditore was born in Firenze and lived in the late 1400s and early 1500s. Following the murder of his father and brothers, he discovered and took up his father's mantle as a member of the Assassin order, training with his uncle Mario and searching for the Templars involved in the conspiracy against his family. Ezio will do whatever he can to save those he trusts from any danger, no matter how much risk it poses to him or his mission. He is also dangerously vengeful, rarely letting folks get away after doing him wrong.

An attractive, wealthy individual, Ezio has become one of the greatest fighters of all time, able to take on swathes of highly trained soldiers on his own. He has been trained by thieves, mercenaries, couriers, and other assassins to become not only a lethal combatant, but dangerously difficult to spot. Able to gather information, draw out, and execute a plan, he is your worst nightmare if you should ever hope to rob the people of their freedom.

In regard to his combat capabilities, he is most proficient in counterattacking, and his ability to strike down every individual that approaches him before they even have the opportunity to take a swing is invaluable. He is also deadly with his hands, able to stun and disarm opponents to strike them down with their own weapons.

In his more recent years, he has become a brilliant commander, taking charge over the assassin order and commanding a small force of personally trained, lethal killers.

Revelations Inventory: Assassin's Robes, Leather Armor (Armor +1, Legs & Arms), Hidden Blade (Str+d4, –2 to be Noticed), Hook Blade (Str+d4+1, –2 to be Noticed), Sword of Altaïr (Str+d8), Hidden Pistol (2d6+1, 5/10/20, 2 action reload), Pouch x 3, Throwing Knives x 15 (Str+d4, 3/6/12), Dagger (Str+d4), Parachute Pack x 2.

Advances before Death (500 XP):
Smarts d10, Spirit d10, Improved Block, Inspire, Jack-of-All-Trades, Elderly (Investigation d8).

Apple of Eden: This is an artifact left behind by the First Civilization with nearly god-like powers. To best replicate it, I simply used 60 PP from the Super Powers Companion with the following powers:
  • Duplication (16): No Tell. (Tangible Illusions).
  • Fear (3)
  • Illusion (11): Obscurement, Targeted.
  • Mind Control (19): Multiple Minds x 7.
  • Paralysis (4): Very Strong. (Keeps the target from willing themselves to move).
  • Stun (7): Large Burst Template, Strong. (Pulse of energy).

So there's Ezio, from his childhood to his death, and easily one of the most terrifying individuals I've thrown together to date. Questions, comments, and anger below!

Sunday, September 14, 2014

Rarity — Dressmaker

Yet more ponies! The Element of Generosity, Rarity, has arrived! This uses Edges and information from my Fallout: Equestria conversion.

Name: Rarity
Race: Unicorn (Abilities listed below)
Cutie Mark: Diamond Trio

Experience: 50 (Veteran)
Agility d8; Smarts d8; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 5; Charisma 6; Toughness 4

Hindrances: No Hands, Size –1, Quirk (Perfectionist), Well, I'd Never!, Pacifist (m), Quirk (Generosity), Quirk (Expensive Taste)
Edges: Arcane Background (Natural Magic), Very Attractive, Connections—Fashion, Charismatic, Common Bond, Level Headed, Extraction
Skills: Fighting d6, Knowledge (Sewing) d10, Notice d6, Performance d8, Persuasion d8, Stealth d6, Spellcraft d6, Streetwise d6

Cantrips: Magic Trick, Locate Object

So all ponies begin with Size –1 and the No Hands Hindrance (being that they, in fact, have no hands), but can use their tails and mouths to generally manipulate things. They also begin with a Cutie Mark, which provides either a +2 bonus to relevant skills at the cost of a Benny, or a free Edge that ignores all requirements. In addition, unicorns begin with the Arcane Background (Natural Magic) Edge, detailed below.

Arcane Background (Natural Magic)
Arcane Skill: Spellcraft (Smarts)
Starting Powers: Magic Trick + 1 other cantrip for each rank of Spellcraft you possess above d4 (you may gain a new cantrip each time your Spellcraft is increased in rank).
>Cantrips: Cantrips do not normally require a Spellcraft roll to cast successfully. Some cantrips have Cast Options, which requires a roll to activate. However, any cantrips that you maintain inflict penalties as if they were maintained spells.

Schools of Magic
There are five ‘schools’ of magic, representing generalized categories that spells are grouped into based on the nature of what they do. Certain effects, Edges, or other spells have effects that depend on what school a spell is from.
  • Abjuration - Abjuration spells are ones that protect or restore, usually in the form of energy barriers or healing magic.
  • Divination - Divination spells are oracular spells that let the caster see elsewhere in the world, into others’ minds, or even into the future.
  • Evocation - Evocation spells channel and focus raw energy, from pure magical energy to elemental energy such as fire and lightning.
  • Illusion - Illusionary spells are ones that affect light or the perceptions of the mind, such as invisibility or mental control.
  • Transmutation - Transmutation spells are ones that change matter and energy into other forms or move it about magically, such as summoning magical items or teleportation.

Magic Trick
Range: Touch or 1”
Duration: 1 minute per Rank
School: None
Trappings: Faint glow matching your eye color.Magic Trick can be cast once per turn as a free action. Magic Trick allows you to do one of the following at a time: levitate and manipulate small objects weighing less than five pounds within 1”, create harmless sensory effects (flashes of light, sounds, scents), color or clean/soil objects such as cloth or paint, or make a small object disappear for a few seconds (sleight of hand) within 1”. The Game Master has final say on the limits of this cantrip.
Cast Option (-1): The effect generated by Magic Trick is permanent until dispelled as a free action; this is usually only for minor effects (at the Game Master’s discretion).

Rarity has traded out her Cutie Mark to gain access to a marginally more powerful locate object cantrip, allowing her to sense gems that she has never even seen before.

Rarity is the owner of the Carousel Boutique, the local dress shop of Ponyville. She has high-reaching dreams of becoming a famous fashionista and is making marvelous strides towards her goal, having been commissioned to work for a variety of famous ponies such as Sapphire Shores.

She does her best to perform at her absolute best, shunning everything that can be even remotely considered "uncouth." She is calm, collected, intelligent, highly attractive, and very much willing to give whatever she can to help another in need. She is also very caring, and is one of Fluttershy's closest friends.

This has been a peek at the most fabulous marshmellow pone. Leave questions, comments, and brony hate below!

Saturday, September 13, 2014

James Raynor—Rebel Leader

We take a look at the StarCraft universe once again to see a hero unit—the leader of Raynor's Raiders, Jimmy! We're only going up to the end of Brood War and the expanded universe, because StarCraft 2 makes me want to murder babies.

Name: James E. Raynor
Race: Human
Experience: 180 (Legendary)
Agility d8; Smarts d8; Spirit d10; Strength d8; Vigor d8
Pace 6; Parry 6; Charisma 2; Toughness 16 (10)
Hindrances: Heroic, Loyal, Habit (M, Alcohol)
Edges: Brave, Brawler, Charismatic, Dodge, Quick Draw, Combat Reflexes, Command, Rock and Roll!, Natural Leader, Followers, Inspire, Tactician

Skills: Driving d10, Fighting d8, Intimidation d6, Knowledge (Battle) d8, Knowledge (Farming) d6, Notice d6, Persuasion d6, Repair d6, Shooting d10, Stealth d6, Streetwise d8, Throwing d6
Inventory: CMC-225 Armor (Armor +10, Zoom (Notice +2 at range), Magnetic Grapples, Strength +2 steps, Targeting Computer, Heavy Armor), C-14 Assault Rifle (2d8+1, AP 4, RoF 3, 24/48/96, 100 Shots), Revolver (2d6+1, AP 2, Revolver, 12/24/48, 6 Shots).

Name: Vulture
Light Vehicle: Size 2; Acc/TS: 20/50; Toughness: 9 (2); Crew: 1; Cost: $11.2K, Remaining Mods 0
Notes: Crew Reduction, Exposed Crew, Hover Vehicle, 2x Speed, Spider Mine Dock (4d6 damage)
  • AGP-2 Grenade Launcher (3d8, Small Burst Template) (Fixed)
Raynor is a legendary freedom fighter, leading his band of men across the sector on jobs to overthrow Emperor Arcturus. He started off as a young farm boy who joined up with the Confederate military back during the Guild Wars. Showing an immediate aptitude for leadership (Command, Natural Leader) and good aim, Raynor rose through the ranks on the blood of his enemies, but was eventually framed by the corrupt powers that be. 

Years later, after his friend turned himself in so Raynor could escape, he found himself the Marshall of a town on the backwater world of Mar Sara. Always quick on the draw with his trusty revolver (Quick Draw) and his aged CMC-225 armor, he ended up assisting the rebel extremist Arcturus Mengsk, eventually leaving his organization due to bitter feelings over Kerrigan's fate.

Strong, both in will and in muscle, he eventually started his own rebel group to fight the oppressive government Arcturus established. He has become an even better leader, and (as the face of the organization) has learned to be a rather Charismatic fellow.

With his armor or without, James Raynor is not a soldier you want to run into on the battlefield.