Monday, August 25, 2014

Bruce Wayne — The Dark Knight

We're gonna take a second look at Nolan's Batman. When I initially threw him together, I overbuilt really hard and made a couple of exceptions within his levels and Power Points, so I figured it was high time to look over him again and see where exactly the Dark Knight stands. The original stats, as well as updated entries for both vehicles and the Bat Cave, are below this entry.



Name: Bruce Wayne
Race: Human
Experience: 180 (Legendary)
Agility d10; Smarts d10; Spirit d8; Strength d10; Vigor d10
Pace 6; Parry 8; Charisma 4; Toughness 11 (4)
Hindrances: Phobia (m, bats), Overconfident, Vow—no killing (minor), Wanted (M), Lame
Edges: Arcane Background (Super Powers), Attractive, Noble, Filthy Rich, 
Elan, First Strike, Martial Artist, Connections—Wayne Enterprise, Level Headed, Improved Counterattack, Combat Sense, Improved Frenzy, Quick Draw, Marksman, Dodge
Skills: Climbing d6, Driving d6, Fighting d12, Intimidation d10, Investigation d6, Knowledge (Engineering) d10, Notice d8, Repair d10, Shooting d6, Stealth d10, Streetwise d8, Throwing d10
Inventory: Batsuit (Armor +4, –4 AP from ballistics, Armor –2 vs a Raise), Auto-Grapnel (10/20/40), Batarang ×10 (Str+d4, 5/10/20), Cell Phone, Point Grenades ×4 (3d6, AP 4, 5/10/20, single target), Commlink.
Super Powers:

  • Flight (1): Flying Pace 12", Climb 0. Device (–1, Special cape), Limitation (–1, Glider), Limitation (–1, requires both hands).
  • Gifted (2): Genius-level intellect.
  • Heightened Senses (1): Perception, Super Hearing. Device (–1, Bat-Ear—Super Hearing).
  • Invent (12): Level 6.
  • Super Attribute (4): Smarts +2.
  • Super Edge (2): Elan.
  • Super Skill (8): Fighting +1, Knowledge (Engineering) +2, Repair +3, Stealth +1, Throwing +1.
Movie Specific Devices
Batman Begins: Batsuit (Armor +2, –2 AP from Ballistics), Bat Lure (Animal Control [Level 3]; Summonable, Bats only [–2], Summoning takes 2d6 rounds [–1], No communication [–1]), Periscope, (Heightened Senses [Low Light Vision])
Dark Knight: Bat Claw (Attack, Melee [Str+d6], AP 4, One Arm; Strength +1 [contingent on attack, melee]), Bat Bombs (Attack, Ranged [3d6], MBT, 24/48/96, Timed [–1], Lethal, Heavy Weapon, Limitation [–1, 5 shots]), Bat Sonar (Awareness), Bat Fangs (Attack, Ranged [2d6], Limitation (–2, one use)
Dark Knight Rises: EMP Remote (Malfunction, MBT, Limitation (–1, Centered on Self), EMP Rifle (Malfunction, MBT),

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We finally push the limits of my established ground rules as we tackle Christopher Nolan's Batman. Our second "super" super hero, we're utilizing the Super Powers Companion and the Science Fiction Companion's vehicle rules.



Name: Bruce Wayne
Race: Human
Experience: 400 (Legendary as f*ck)
Agility d10; Smarts d12; Spirit d12; Strength d12; Vigor d10
Pace 6; Parry 9; Charisma 2; Toughness 11 (4)
Hindrances: Phobia (m, bats), Overconfident, Vengeful (m), Vow (M, no guns, no killing), Wanted (M), Lame
Edges: Arcane Background (Super Powers), Attractive, Filthy Rich, 
The Best There Is (invent), Elan, Improved Martial Artist, Combat Reflexes, Improved Counterattack, Improved Dodge, Combat Sense, Level Headed, Nerves of Steel, Block, Brave, Quick Draw, Two-Fisted, Improved Frenzy, First Strike, Marksman
Skills: Climbing d8, Driving d8, Fighting d12+1, Intimidation d10, Investigation d8, Knowledge (Engineering) d10, Notice d8, Piloting d6, Repair d10, Shooting d8, Stealth d12, Streetwise d6, Taunt d6, Throwing d10
Inventory: Batsuit (Armor +4, –2 AP from ballistics), Auto-Grapnel (10.20.40), Batarangs (30, Str+d4, 5.10.20), Commlink.
Super Powers:

  • Flight (3): Flying Pace 12", Climb 0. Device (–1, Special cape).
  • Gifted (2): Genius-level intellect.
  • Heightened Senses (1): Perception, Super Hearing. Device (–1, Bat-Ear—Super Hearing).
  • Invent (14): Level 7.
  • Speak Language (2): Written Word. Genius-level intellect.
  • Super Attribute (8): Smarts +2, Spirit +2.
  • Super Skill (5): Knowledge (Engineering) +2, Repair +3.
Nolan's Dark Knight is a 35 Power Point Street Fighter with Super Karma. After his parents were killed in a shooting as a child, he adhered to his own twisted sense of justice, living among the poor across the world for years. Eventually, the League of Shadows found him, taught him to overcome fear itself (Brave), and trained him as a deadly agent. He turned on them because he refused to execute a man convicted of murder and returned to Gotham, overturning criminals of all kinds.

Batman has trained his mind and body to near-physical perfection, and is a master of many forms of martial arts. Few brave enough to engage him in combat will actually leave with all of their bones unbroken. He also possesses several vehicles and his legendary "Bat Cave," all of which are detailed below.


Name: Tumbler
Heavy Vehicle: Size 6; Acc/TS: 25/55; Toughness: 24 (9); Crew: 1+1; Cost: $986K, Remaining Mods 3
Notes: Heavy Armor ×2, Boosters, Crew Reduction, Ejection System, Four Wheel Drive, Sloped Armor, Speed ×5, Targeting System
Weapons: 
  • Dual Small Cannons (3d10, AP 10) (Fixed)



Name: Bat Pod
Light Vehicle: Size 2; Acc/TS: 20/50; Toughness: 9 (2); Crew: 1; Cost: $815.9K, Remaining Mods 1
Notes: Crew Reduction, Exposed Crew, Handling, Speed ×2
Weapons: 
  • Dual Light Machine Guns (2d8, AP 2, RoF 3) (Fixed)
  • Dual Small Cannons (3d10, AP 10) (Fixed)


Name: The Bat
Heavy Vehicle: Size 6; Acc/TS: 50/200; Toughness: 20 (5); Crew: 1+1; Cost: $1.576M, Remaining Mods 5
Notes: Aircraft, Turbofan; AMCM, Autopilot, Climb ×2, Crew Reduction, Ejection System, Sloped Armor, Targeting System
Weapons: 
  • Dual Medium Cannons (4d10, AP 15) (Fixed)
  • Quad Heavy Machine Guns (2d10, AP 4, RoF 3, Heavy Weapon) (Fixed)


Wayne Manor & Bat Cave (25)
Size: Large; Location: Urban; Condition: Advanced
Rooms (10/2): Garage, Generator, Computer Lab, Hangar, Kitchen & Dining, Personal Quarters ×2, Workshop
Features: Camouflaged

There's the 400 experience powerhouse that is Batman. I've recently opened the floodgates comments to anonymous users, so leave questions, comments, etc. down below!
—DoctorBoson

1 comment:

  1. **low grovelly voice** Why am I Legendary? Because..... I'm Batman.

    ReplyDelete