Wednesday, May 27, 2015

Clark Kent—Superman

Hey, look at that, I've redone Superman on his own DC blog too. I'm leaving this post available for folks to see Superman at a different power level, but his definitive stats from the DC Cinematic Universe are located here. He's had his experienced reduced very slightly (as he has nearly no combat experience or training), but subsequently has had his actual powers increased significantly, with higher strength, durability, range, and speed. Truly, he is a god among men.

Maybe we should have him and Thor fight to see who comes out on top.


Yup. I've got a few more characters up my sleeve, I'm taking a swing at him. This could either go really, really well or really, really poorly. Just for the sake of sanity, I'm going to be working with the Man of Steel Superman and nothing more—no other movies or comics or TV shows or anything. He's bullshitty enough as it is.

Name: Kal-El/Clark Kent
Race: Kryptonian
Experience: 40 (Veteran)
Agility d8; Smarts d8; Spirit d8; Strength d12+8; Vigor d10
Pace 6; Parry 7; Charisma 4; Toughness 26 (10)
Hindrances: Heroic, Loyal, Pacifist (m), Power Negation (Kryponite)
Edges: Arcane Background (Super Powers), Attractive, Brawny, Charismatic, Take the Hit, Elan.
Skills: Climbing d6, Fighting d10, Intimidation d6, Notice d8, Persuasion d4, Shooting d8, Stealth d4, Streetwise d4, Swimming d8
Inventory: Costume
Super Powers:
  • Armor +10 (5): Extremely hard skin.
  • Attack, Melee (7): Damage Str+2d6, Heavy Weapon, Multiple Attacks.
  • Attack, Ranged (18): Range 12/24/48, Damage 5d6, RoF 2, AP 6, Heavy Weapon, Lethal, Switchable (primary with heightened senses and regeneration as a set and attack, melee and extra action as a set). (Heat Vision).
  • Doesn't Breathe (2): Kryptonian Powers.
  • Extra Action (3): One extra action per round
  • Flight (19): Super Sonic Speed, Climb 2, –8 to hit while flying. 
  • Heightened Senses (5): Eagle Eyes, Super Hearing, Super Sight, Spatial Sense (x-ray vision).
  • Regeneration (9): Level 4, roll to heal every minute. Recovery.
  • Resistance (4): Air, Cold, Heat, Radiation.
  • Super Attributes (26): Agility +1, Strength +10, Vigor +2.
  • Toughness +8 (11): Hardy.

Kal-El, known under the alias of Clark Kent on earth, is the lone survivor of the planet Krypton, which was destroyed in a planetary catastrophe years ago. Once he was recovered near a farm in Kansas, he was raised as a normal child, learning how to control his incredible abilities over his life. Today, he wears his iconic blue and red suit, donning the title of Superman (a Cosmic level hero with Super Karma).

We all know his powers. He hits hard, he flies fast, he has heat vision, and he's almost invincible. He does not, however, have any real form of martial training, instead relying on raw speed and strength to carry him (admittedly quite well) through a fight. After humanity's first contact with aliens, he took up a job at the Daily Bugle as a reporter.

There's nothing else really special here to note. He's straight out of the book with all of his powers. He does have some form of regeneration, and although it's not explicitly stated it is shown, being that a few hours after his Kansas battle he is on his feet and shrugged the beating off from earlier.

The Man of Steel is here. And I'm really, really hoping that he doesn't have any new powers Dawn of Justice because I'm really gonna have to strain to keep him rules-legal if they do. Leave questions, comments, and Superman hate below.

Monday, May 4, 2015

Age of Ultron—Patch Notes

After watching the new Avengers film, I felt it was apt to update the entries to the Avengers that I've already put out on the blog. For those that want to see the updates and know why I chose to do what I have without having to hunt through the entries by memory, I am listing everything below for simple access and review.


Bruce Banner/Hulk
Bruce Banner has had to deal with a lot, recently... primarily having to go Code Green in a series of raids on HYDRA bases with the rest of the Avengers. The big guy has taken a series of nerfs because I may have overbuilt him on my first go, but he has a much easier time ending his rampage due to Black Widow's influence on him, and is gaining much more control over this form. Banner is no longer actively Wanted by the U.S. Military, and has become even further proficient in his scientific fields. Bruce is acknowledged as being "unparalleled" in bio-mechanics, and has thus lost his chemical knowledge in favor of biological.

Knowledge (Chemistry) changed into Knowledge (Biology).
Knowledge (Biology) increased to d10 from d8.
Knowledge (Computers) increased to d8 from d6.
Wanted bought off.

Attack, Melee changed to no longer include AP 2.
Improved Frenzy removed.
Leaping increased to Level 5 from Level 4.
Regeneration increased to Level 3 from Level 2.
Smarts increased to d6 from d4.
Strength reduced to d12+10 from d12+12.
Super Strength reduced to +8 from +9.

Captain America
Steve isn’t really doing too much new in this film. I’m back and forth on the power changes, since he doesn’t always use the Shield, but the other powers aren’t used all too much either. That said, he still does a lot of fun stuff between Thor and Cap’s shield.

Dynamic Duo (Thor) added.
Immune to Disease removed.
Multiple Attacks (Attack, Melee modifier) added.
Protector 2 changed to Protector 1 (Deflection modifier).

Iron Man
Stark has been one of the most active members of the Avengers, and even though he has highly focused on his ranged capabilities, with beams and missiles and darts, his hand-to-hand capabilities have improved; so much so that he is able to hold his own directly against the Hulk, with the assistance of his new Hulk Buster armor. I'm also including stats for the Mk. I Armor from the first movie for posterity.

Added stats for the Mk. I Armor.
Added stats for the Victoria Protocol (Hulk Buster).
First Strike added.

Black Widow
Agent Romanoff has not changed a whole lot from her other portrayals. She is a much more proficient driver than previously, and now has electrical batons.

Driving increased to d8.
Attack, melee added (×2).
Speed removed.

This is Hawkeye’s movie. He’s built into a real, feeling character that the audience can really care about. We also get to see a slightly more extensive use of some of his powers, since he’s actually doing stuff this movie. I’ve had to completely rebuild him with everything we have now.

First Strike added.
Ensnare removed.
Extraction removed.
Heroic added.
Improved Trademark Weapon removed.
Overconfident removed.
Repair d4 added.
Strong (Stun modifier) added.
Super Sight (Heightened Senses modifier) removed.
Super Skill (Throwing +2) added.
Taunt d6 added.
Throwing d8 added.

The God of thunder has had a few tweaks to make him even more powerful, making use of more powers through Switchable; he now has direct Energy Control (as we see him transfer energy into the pod) and can supercharge his hammer with lightning for more power. He has also become an even more proficient fighter.

Attack, melee (Str+3d6) added.
Attack, ranged (3d10) made Switchable with energy control and with attack, melee (Str+3d6).
Energy control added.
Improved First Strike added.
Hardy removed.
Written Word (Speak Language modifier) added.