Showing posts with label Riot Games. Show all posts
Showing posts with label Riot Games. Show all posts

Sunday, March 1, 2015

Leona—Radiant Dawn

Our first League Double Day in a while. This time around, we'll look at Leona: champion of the Solari.



Name: Leona
Race: Human
Experience: 100 (Legendary)
Agility d6; Smarts d6; Spirit d10; Strength d8; Vigor d8
Pace 6; Parry 9; Charisma 0; Toughness 9 (3)
Hindrances: Heroic, Pacifist (m), Vow (m—Solari)
Edges: Arcane Background (Miracles), Brave, Elan, Combat Reflexes, Strong Back, Rapid Recharge, Champion
Skills: Fighting d10, Faith d12, Notice d8, Investigation d6, Persuasion d6, Stealth d6
Power Points: 25
Spells: Eclipse (armor), Eclipse (blind), Zenith Blade (teleport), Zenith Blade (jet, 2d8, AP 4), Solar Flare (blast)
Inventory: Shield of Daybreak (Parry +2, Armor +3 vs Ranged), Zenith Blade (Str+d8), Solari Armor (Armor +3; Armor +1 vs a Raise)

A peace-loving girl in a tribe of warriors, Leona was chosen for service in the Solari: a sect that toss aside warmongering in favor of revering the sun. While she was quite a capable fighter, she believed in fighting only when necessary. This came to a head when she refused to fight in a death-battle for one of the Rakkor's relic weapons. As she stood to be executed, the executioners were blinded by the sun, and the Solari claimed Leona for their own, seeing in her the holy prowess of their founder.

Leona is a brave, competent fighter. Trained from birth in the arts of battle and sheltered by the Solari as she studied beneath them, she is a solid and terrifying mix of both worlds. She is clad in the armors of her order, and was gifted a sacred blade and shield, said to be used by the founder of their order.

Her spells are relatively straight translations of her abilities in the game. Eclipse bathes Leona in a veil of sunlight, and may be used to blind her opponents if need be. With a thrust of her sword, she can both cast forth a piercing beam of light, or transport herself short distances in a flash of brilliance. Should the need arise, she can call down fire from the sun itself, scorching the earth and any that stand upon it with Solar Flare.

Of course, with such power comes enemies, and the avatar of an ancient lunar tribe may be her greatest challenge yet...
—DoctorBoson

Diana—Scorn of the Moon

As a contrast to our primary League hero for the day, it seemed appropriate to also do her rival: Diana.


Name: Diana
Race: Human
Experience: 100 (Legendary)
Agility d6; Smarts d8; Spirit d8; Strength d8; Vigor d6
Pace 6; Parry 8; Charisma 0; Toughness 7 (2)
Hindrances: Curious, Stubborn, Vow (m—destroy the Solari)
Edges: Alertnes, Arcane Background (Miracles), Sweep, Rapid Recharge, Combat Reflexes, Block, Frenzy, Level Headed
Skills: Fighting d10, Faith d10, Notice d8, Investigation d8, Riding d6, Stealth d8, Taunt d6
Power Points: 20
Spells: Crescent Strike (bolt), Pale Cascade (deflect, 2d4 damage field on a Raise), Moonfall (stun), Lunar Rush (quickness)
Inventory: Moonsilver Blade (Str+d8), Lunar Armor (Armor +2)


Once a devout Solari scholar, Diana had always found a solace wandering the nights and questioned why things were as they are; why the moon was shunned while the sun was loved. These questions only served to given reason for her elders to mock her ideas and inquisitive nature. In her quest to try and prove that there was something to the moon's power, she discovered a lost temple which contained ornate armor and an exquisite blade, along with evidence that this society worshipped the moon long ago. This discovery, however, branded her a heretic. On the eve of her execution, however, the moon gave her the power she sought, allowing her to slaughter the Solari elders and escape.

Like Leona, Diana's abilities translate rather simply into Edges and powers. Her passive is represented by both Sweep and Frenzy. Her cresent strike simply costs more to affect more targets (representing the spell's curved nature) as the lunar energy is streched further and further. Her pale cascade is somewhat unique, letting her deflect incoming strikes, but may also damage an enemy if they get too close. Moonfall is merely stun with a gravitic trapping, pulling those in the area of effect to the center (whilst Diana is immune to the effect), and Lunar Rush is somewhat expanded upon within her origin comic (manifesting more as quickness rather than speed).

A duo with striking parallels, Leona and Diana were ripe for Savaging, and their abilities would not be out of place in your average adventuring party. Leave questions, comments, etc. below, and you'll be recieving quite the treat in our next entry...

—DoctorBoson

Friday, October 17, 2014

Pantheon — Artisan of War

It's another League Double Day! A direct rip-off of Leonidas character based on the obscure ancient Greek city-state of Sparta, we're gonna look at Pantheon! 

Name: Pantheon
Race: Human
Experience: 120 
Agility d8; Smarts d6; Spirit d8; Strength d10; Vigor d10
Pace 8; Parry 12 (3); Charisma –2; Toughness 11 (3)
Hindrances: Bloodthirsty, Mean, Ruthless (m)
Edges: Brave, Brawny, Fleet-Footed, Martial Artist, Combat Reflexes, Block, Improved Frenzy, Mighty Grip, Marksman
Skills: Climbing d6, Fighting d12, Intimidation d10, Notice d6, Stealth d8, Throwing d10
Inventory: Spear of Zeonia (Str+d6+1, Reach 1, Parry +1, leap power), Aegis of Zeonia (Parry +2, Armor +4 vs Ranged), Plate Armor (Armor +3, no arms), Closed Helmet (Armor +3).

Pantheon is a fearless warrior bred for battle. His people, the Rakkor, are trained from birth as killing machines, learning martial arts and being equipped with relic weapons to help even the odds against the scores of foes that they fell.

Pantheon is the bearer of both the Spear of Zeonia—a deadly blade that allows the user to leap great distances—and the Aegis of Zeonia—a nigh indestructible shield that he uses to great effect both as cover and as an offensive tool (Aegis Protection; Aegis of Zeonia, Block). His speed with his spear is nearly unmatched, and he has become highly proficient at launching it, always finding its target (Improved Frenzy (Heartseeker Strike), Accurate Attack (T) (Spear Shot)). Pantheon is also well known for making heavy use of Wild Attacks (Grand Skyfall; Aegis of Zeonia).

The champion of the Rakkor people, Pantheon has entered the scene. But there is another Champion that will make even heroes like Pantheon tremble in fear...
—DoctorBoson

Cho'Gath — Terror of the Void

It's another League Double Day! We're going to look at what is likely the most powerful Champion in League of Legends: Cho'Gath, said to devour universes if his hunger is not tempered.


Name: Cho'Gath
Race: Voidborn
Experience: 80
Agility d8; Smarts d6; Spirit d8; Strength d12+1; Vigor d10
Pace 6; Parry 7; Charisma –6; Toughness 14 (6)
Hindrances: Alien Form, Bloodthirsty, Ruthless (M), Overconfident
Edges: Ambidextrous, Arcane Background (Super Powers), The Best There Is (Growth), Nerves of Steel, Take the Hit, Sweep, Frenzy, Killer Instinct
Skills: Climbing d8, Fighting d10, Notice d8, Intimidation d12, Shooting d10, Tracking d8
Super Powers:
  • Armor (3): Armor +6. (Armored Plating.)
  • Attack, Melee (3): Damage Str+d6, Lethal, Multiple Attacks. (Claws.)
  • Attack, Ranged (14): Damage 3d6, Range 12/24/48, AP 4, Lethal, Rate of Fire 4. (Vorpal Spikes)
  • Earthquake (5): Earthshake. (Stomping the ground.)
  • Extra Limbs (6): 2 extra actions.
  • Fear (3): Scary, Terror.
  • Growth (27): Max Size +10, Long Stride, Limitation—Must eat his Size to Grow, Limitation—Cannot Shrink, Limitation—Minimum Size +1.
  • Regeneration (3): Level 2. Limitation—Must eat 2 Sizes lower to activate.
  • Super Attribute (6): Strength +2, Vigor +1.

Cho'Gath is a Heavy Hitter with Super Karma, sitting at 70 Power Points. It is a Voidborn: a creature from an unspeakable plane of existence where nightmares thrive off of each other. Worse yet, it is one of the most vicious and lethal of them, consuming everything in its path.

Cho'Gath absorbs that which it eats, growing larger and requiring yet more food as it does. It can launch spikes at its enemies, impaling them, and can cause the earth to collapse beneath its powerful feet. Its scream is sharp enough to send chills down the spines of even the bravest of souls.

At its maximum size, Cho'Gath has Heavy Armor, Heavy Weapons, and the following stats:
Agility d8; Smarts d6; Spirit d8; Strength d12+10; Vigor d10
Pace 24; Parry 7; Charisma –6; Toughness 23 (6)

There you have possibly the most powerful hero in League of Legends! We should have another character completed for you guys in short order, but until then, leave questions and comments as always.
—DoctorBoson

Saturday, August 30, 2014

Akali — Fist of Shadow

It's a League Double Day! First up is Akali, the assassin! I will be giving her the benefit of the doubt and say her armor actually covers the entirety of her torso.


Name: Akali
Race: Human
Experience: 120 (Legendary)
Agility d10; Smarts d6; Spirit d8; Strength d8; Vigor d8
Pace 8; Parry 7; Charisma 0; Toughness 7 (1)
Hindrances: Vow (M, Preserve Balance), Ruthless (m), Stubborn
Edges: Fleet Footed, Quick, Improved Martial Artist, Two-Fisted, Steady Hands, Dodge, Combat Reflexes, Assassin, Sweep, Heightened Senses
Skills: Climbing d8, Fighting d10, Intimidation d6, Notice d8, Stealth d12, Survival d6, Throwing d10, Tracking d8
Inventory: Leather Armor (Armor +1), Kama x 2 (Str+d6), Smoke Bomb x 10 (as the obscure power).

Akali was trained from her youth by her mother, emphasizing speed and technique over raw strength (Quick, Fleet Footed). By her early teens, she was a master of martial arts (Improved Martial Artist), and her elders realized that she was to be deemed the next Fist of Shadow.

The Fist of Shadow is a member of the triumvirate formed to preserve balance within the world through any means necessary. Her role is simple: kill those that need to be killed (Assassin).

One of her most feared tools is her Smoke Bomb (Twilight Shroud), allowing her to obscure her surroundings and make an easy getaway.

Sweep is to be used as Crescent Slash, hitting her enemies with her twin Kama. Steady Hands allows her to use Shadow Dance and run with a –1 penalty to her attacks instead of a –2.

The only custom Edge here is Heightened Senses, which allows the user to ignore the vision penalties regarding anything that isn't purely visual. This helps her maneuver through her own smoke bombs.

Leave comments down below, and check out Yasuo, our other League Double Day character!
—Doctor Boson

Yasuo — Unforgiven

It's a League Double Day! We have Yasuo, the not-samurai! League of Legends characters have a really nasty habit of not armoring their chest; hopefully it doesn't get him killed by a stray arrow.


Name: Yasuo
Race: Human
Experience: 130 (Legendary)
Agility d10; Smarts d6; Spirit d6; Strength d8; Vigor d8
Pace 8; Parry 8; Charisma 0; Toughness 6
Hindrances: Vengeful (m), Vow (M, Find the Elder's killer), Wanted (m)
Edges: Arcane Background (Wind Technique), Quick, Fleet-Footed, Combat Reflexes, Combat Sense, Rapid Regeneration, Improved First Strike, Dodge, Frenzy, Killer Instinct, Block
Skills: Climbing d6, Fighting d10, Notice d8, Stealth d8, Survival d6, Taunt d4, Wind d10
Power Points: 20
Spells:  Steel Tempest (bolt), Steel Tempest (pummel), Wind Wall (deflection), Sweeping Blade (speed), Last Breath (Havoc)
Inventory: Katana (Str+d8, Raise d8, AP –1), Rope (20 feet), Steel Pauldron (Armor +3, left shoulder), Leather Gauntlets (Armor +1), Leather Greaves (Armor +1).

Yasuo was a powerful student at a renowned Ionian sword academy, and one of the few that have been able to master the legendary Wind Technique (2 powers, 10 PP). However, when Noxus invaded, Yasuo was charged with defending the Elder, but left his post and returned to see the Elder killed. Framed with murder, Yasuo fought his way through the school (Combat Sense, Improved First Strike) and into the wilderness.

His mission of survival forged him into an impeccable warrior, but was eventually hunted down by his brother who he regretfully killed with one strike. His brother revealed that the murderer knew the ancient Wind Technique, and Yasuo vowed to find and kill the man who made him guilty.

All of Yasuo's in-game abilities are represented as spells of the Wind Technique, and the only custom Edge is Accurate Attack (F). This allows Yasuo to ignore two point of penalties with any Called Shot fighting attacks.

Leave comments down below, or just rage at how I messed up the character!
—Doctor Boson

Saturday, August 23, 2014

Master Yi — Wuju Bladesman

It's a League Double Day! We'll do two heroes from the game League of Legends, since they're so easy to stat and there's so goddamn many of them. First up is Master Yi, the unstoppable pentakilling monster!


Name: Master Yi
Race: Human
Experience: 140 (Legendary)
Agility d8; Smarts d8; Spirit d8; Strength d8; Vigor d8
Pace 8; Parry 9; Charisma 0; Toughness 6
Hindrances: Loyal, Pacifist (m), Vow (Destroy Noxians)
Edges: Arcane Background (Wuju), Fleet-Footed, Fast Healer, First Strike, Improved Frenzy, Block, Steady Hands, Improved Level Headed
Skills: Fighting d12, Healing d6, Investigation d6, Notice d8, Stealth d8, Survival d6, Taunt d4, Tracking d6, Wuju d12
Power Points: 10
Spells: Meditate (boost trait, self), Alpha Strike (speed, self), Highlander (quickness, self)
Inventory: Seven Lenses of Truth (Notice rolls to see things +2, Low Light Vision), Wuju Blade (Str+d8), Short Swords (2, Str+d6), Pot Helm (Armor +3, 50% chance vs headshot), Leather Gauntlets (Armor +1), Plate Greaves (Armor +3).

Master Yi, the last living practitioner of Wuju, is a fast, powerful warrior (Arcane Background (Wuju), grants two powers and 10 PP). Even when he gets hurt, he's up and ready to go in a matter of days (Fast Healer).

He one day returned home to see that it had been destroyed by Noxus. In vengeance, he isolated himself and trained relentlessly. Only with the help of a friend did he realize that he had to let go of his anger to finally master his art (Level Headed).

First Strike and Steady Hands are to be used in tandem with Alpha Strike, allowing Yi to zip around the field of battle and attack multiple enemies. Improved Frenzy replicates double strike (Yi's passive). Wuju style is wrapped up in Meditation (used mostly on Vigor, Spirit, or Fighting).

Leave comments down below, and check out Vi, our other League Double Day character!
—Doctor Boson

Vi — Piltover Enforcer

It's a League Double Day! We'll do two heroes from the game League of Legends, since they're so easy to stat and there's so goddamn many of them. We have Vi, the Piltover Enforcer, built with the new Super Powers Companion.


Name: Vi
Race: Human
Experience: 70 (Heroic)
Agility d8; Smarts d8; Spirit d8; Strength d12+1; Vigor d6
Pace 6; Parry 6; Charisma 0; Toughness 6 (1)
Hindrances: Heroic, Insubordinate (m), Reckless, Arrogant
Edges: Arcane Background (Super Powers), The Best There Is (attack, melee), Thief, Combat Reflexes, Two Fisted, Killer Instinct, Steady Hands
Skills: Climbing d6, Fighting d8, Lockpicking d6, Notice d6, Repair d10, Shooting d6, Stealth d8, Streetwise d10, Taunt d6
Inventory: Hextech Gauntlets, Leather Armor (Armor +1), Goggles.
Super Powers:
  • Armor +8 (1): Device (–1, Hextech Gauntlets), Limitation (–2, Arms only).
  • Attack, Melee (6): Damage Str+2d6, Heavy Weapon, Multiple Attacks. Contingent on armor.
  • Attack, Ranged (5): Range Cone Template, Damage 2d10, Enhanced Damage. Contingent on armor. (She punches the ground, sending up a shockwave of energy and debris.)
  • Leaping (1): Can leap 4" vertically and 8" horizontally. Contingent on armor. (Vi activates rocket boosters on her gauntlets.)
  • Parry +2 (1): Contingent on armor. (The gauntlets help to block attacks.)
  • Speed (1): Pace 12. Contingent on armor. (Vi activates rocket boosters on her gauntlets.)
  • Super Attribute (5): Strength +3. Contingent on armor.

There are only two new Hindrances present here: Insubordinate and Reckless, both rather self explanatory with no mechanical effects.

From a very young age, Vi helped crime groups by aiding them with crazy gadgets and her ability to sneak around unnoticed. Eventually, she turned her back when she abandoned her crew to save trapped miners instead (Heroic). After some time, she was recruited by the Piltover Sheriff's department due to her experience regarding the criminal underworld (Killer Instinct). While she gives her superiors a hard time through her brash attitude, she is also the first to charge in and help those in need.

Vi's Hextech Gauntlets are her bread and butter. Having assembled them from the parts of a damaged robot, they grant her increased strength, as well as modified rocket boosters to propel her towards her foes. Note that she did not gain the Arcane Background (Super Powers) Edge for free, since her setting does not grant this to all major characters.

Her ranged attack emulates Excessive Force, and her speed and leaping abilities help her with both Assault and Battery and Vault Breaker. 

Leave your comments down below and check out our other League Double Day character, Master Yi!
—Doctor Boson