Sunday, March 1, 2015

Diana—Scorn of the Moon

As a contrast to our primary League hero for the day, it seemed appropriate to also do her rival: Diana.

Name: Diana
Race: Human
Experience: 100 (Legendary)
Agility d6; Smarts d8; Spirit d8; Strength d8; Vigor d6
Pace 6; Parry 8; Charisma 0; Toughness 7 (2)
Hindrances: Curious, Stubborn, Vow (m—destroy the Solari)
Edges: Alertnes, Arcane Background (Miracles), Sweep, Rapid Recharge, Combat Reflexes, Block, Frenzy, Level Headed
Skills: Fighting d10, Faith d10, Notice d8, Investigation d8, Riding d6, Stealth d8, Taunt d6
Power Points: 20
Spells: Crescent Strike (bolt), Pale Cascade (deflect, 2d4 damage field on a Raise), Moonfall (stun), Lunar Rush (quickness)
Inventory: Moonsilver Blade (Str+d8), Lunar Armor (Armor +2)

Once a devout Solari scholar, Diana had always found a solace wandering the nights and questioned why things were as they are; why the moon was shunned while the sun was loved. These questions only served to given reason for her elders to mock her ideas and inquisitive nature. In her quest to try and prove that there was something to the moon's power, she discovered a lost temple which contained ornate armor and an exquisite blade, along with evidence that this society worshipped the moon long ago. This discovery, however, branded her a heretic. On the eve of her execution, however, the moon gave her the power she sought, allowing her to slaughter the Solari elders and escape.

Like Leona, Diana's abilities translate rather simply into Edges and powers. Her passive is represented by both Sweep and Frenzy. Her cresent strike simply costs more to affect more targets (representing the spell's curved nature) as the lunar energy is streched further and further. Her pale cascade is somewhat unique, letting her deflect incoming strikes, but may also damage an enemy if they get too close. Moonfall is merely stun with a gravitic trapping, pulling those in the area of effect to the center (whilst Diana is immune to the effect), and Lunar Rush is somewhat expanded upon within her origin comic (manifesting more as quickness rather than speed).

A duo with striking parallels, Leona and Diana were ripe for Savaging, and their abilities would not be out of place in your average adventuring party. Leave questions, comments, etc. below, and you'll be recieving quite the treat in our next entry...


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