We're approaching the end of the slow statting of the main characters of bronydom. This is a character who's fourth-wall sense can give Deadpool a run for his money. This uses Edges and information from my My Little Pony: Friendship is Magic conversion.
Name: Pinkamina Diane Pie
Race: Earth Pony
Cutie Mark: Three Balloons
Experience: 70 (Heroic)
Agility d10; Smarts d8; Spirit d8; Strength d6; Vigor d6
Pace 6; Parry 5; Charisma 0; Toughness 4
Hindrances: No Hands, Size –1, Big Mouth, Clueless, Mania (m), Quirk (prankster), Weird Magnet (m)
Edges: Cutie Mark, Alertness, Intuition, Luck, Danger Sense, Patterns in Chaos, Scavenger, Common Bond
Skills: Climbing d8, Fighting d6, Investigation d6, K (Baking) d6, Notice d10, Persuasion d6, Stealth d10, Streetwise d8, Taunt d6
All ponies begin with Size –1 and the No Hands Hindrance (being that they, in fact, have no hands), but can use their tails and mouths to generally manipulate things. They also begin with a Cutie Mark, which provides either a +2 bonus to relevant skills once per session, or a free Edge that ignores all requirements. In addition, Earth Ponies begin play with a d6 Vigor and one free Edge.
Pinkie Pie, Pinkie Pie, the Element of Laughter... this is an odd character indeed.
So, I suppose we'll start with what's new. The Intuition Edge is a custom Edge of mine that let's a character spend a Benny and make a roll (based on the trapping; Smarts, Spirit, or Notice typically) to get a yes-or-no answer to any question they might know the answer to (if the GM cannot or will not give an answer, he may hand the Benny back). Weird Magnet is a setting specific Hindrance that causes odd and inexplicable things to happen to your character; the minor version means that these things are simply inconvenient and off-putting whilst the major can lead to serious injury. Patterns in Chaos is also setting specific as a sort of Improved Intuition, allowing the character to inexplicably know things relevant to the situation rather than a simple yes or no question; the limit of this is solely determined by the GM. Combined with Danger Sense, Pinkie's Pinkie Sense is pretty handily translated into the system.
Pinkie is an eccentric Earth Pony that works at Sugarcube Corner. She's a good cook, but she also has an uncanny intuition and general sense of things, even if her mannerisms make her seem a little bit clueless. She is also very dependent on her friends: when sad, her wacky hair deflates and she begins to slip a little farther into the crazy end of things. In addition, she has an uncanny ability to access hammer space (Scavenger). Pinkie has an impressive memory, never forgetting a name or a birthday, but she can sometimes be a little bit too eager to help.
That's a pretty good look at Pinkie. It's mostly mechanics, but the writers are pretty inconsistent with Pinkie's character, so I did my best to recreate her. Leave comments, questions, and fourth wall jokes below!