————————————————————————————————————————
This will be a post solely dedicated to all of Stark's now-obsolete armors, just for the sake of posterity.
Iron Man Mk. I (35 PP)
From: Iron Man
- Armor +6 (5): Heavy Armor, Partial Protection (–1), Device (–1, power armor).
- Attack, Melee (4): Damage Str+2d6, Heavy Weapon. Contingent on armor.
- Mini-Rockets (6): Range 12/24/48, Damage 4d6, RoF 1, AP 6, MBT, Heavy Weapon, Lethal, Limitation (–2, only 2 shots). Contingent on armor.
- Flamethrower (4): Range Cone Template, Damage 2d10, RoF 1, Enhanced Damage, Lethal. Contingent on armor.
- Flamethrower (4): Range Cone Template, Damage 2d10, RoF 1, Enhanced Damage, Lethal. Contingent on armor.
- Flight (4): Pace ×4, Climb 0, –1 to hit while flying. Contingent on armor. Slow to Activate.
- Growth (1): Size +1 (+1 Size, Strength, and Toughness). Monster. Contingent on armor.
- Super Attribute (5): Strength +3. Contingent on armor.
- Super Edge (1): Two-Fisted. Contingent on armor.
- Super Skills (1): Piloting +1, Shooting +1. Contingent on armor.
Iron Man Mk. II (45 PP)
From: Iron Man, Iron Man 2
- Armor +12 (8): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (6): Damage Str+2d6, Heavy Weapon, Multiple Attacks, Contingent on armor.
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Flight (18): Sonic Speed, Climb 0, –6 to hit while flying. Contingent on armor, Switchable (Primary with repulsor beam, repulsor beam, and combat flight as a set, and repulsor beam, attack, melee, and combat flight as a set).
- Combat Flight (3): Pace 12, Climb 0. Contingent on armor.
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Super Attribute (16): Strength +7, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
- Super Skills (1): Notice +1, Piloting +1. Contingent on armor.
Iron Man Mk. III (70 PP)
From: Iron Man
- Armor +12 (8): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (6): Damage Str+2d6, Heavy Weapon, Multiple Attacks, Contingent on armor.
- Anti-Infantry Darts (20): Range 12/24/48, Damage 3d6, RoF 5, Lethal, Contingent on armor. Switchable (Primary with anti-tank missile, attack, melee, and unibeam).
- Anti-Tank Missile (14): Range 12/24/48, Damage 5d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal. Contingent on armor.
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Unibeam (14): Range 12/24/48, Damage 4d10, RoF 1, AP 4, Focus, Heavy Weapon, Contingent on armor. Limitation (–1, Focus only).
- Doesn't Breathe (1): Contingent on armor. (Sealed suit).
- Flight (19): Sonic Speed, Climb 4, –6 to hit while flying. Contingent on armor, Switchable (Primary with repulsor beam, repulsor beam, and combat flight as a set).
- Combat Flight (5): Pace 24, Climb 0. Contingent on armor.
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Resistance (3): Air, Cold, Heat, Radiation, Contingent on armor.
- Super Attribute (16): Strength +7, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
- Super Skills (1): Notice +1, Shooting +1. Contingent on armor.
Iron Man Mk. IV (70 PP)
From: Iron Man 2
- Armor +12 (8): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (2): Damage Str+d6, Heavy Weapon, Contingent on armor.
- Anti-Infantry Darts (18): Range 12/24/48, Damage 3d6, RoF 5, Lethal, Contingent on armor. Switchable (Primary with anti-tank missile and unibeam).
- Anti-Tank Missile (12): Range 12/24/48, Damage 5d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal. Contingent on armor.
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Unibeam (14): Range 12/24/48, Damage 4d10, RoF 1, AP 4, Focus, Heavy Weapon, Contingent on armor. Limitation (–1, Focus only).
- Doesn't Breathe (1): Contingent on armor. (Sealed suit).
- Flight (19): Sonic Speed, Climb 4, –6 to hit while flying. Contingent on armor, Switchable (Primary with repulsor beam, repulsor beam, and combat flight as a set).
- Combat Flight (5): Pace 24, Climb 0. Contingent on armor.
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Resistance (3): Air, Cold, Heat, Radiation, Contingent on armor.
- Super Attribute (16): Strength +7, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
- Super Skills (1): Notice +1, Shooting +1. Contingent on armor.
Iron Man Mk. V (35 PP)
From: Iron Man 2
- Armor +8 (7): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (2): Damage Str+d6, Heavy Weapon, Contingent on armor.
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Super Attribute (13): Strength +7, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
Iron Man Mk. VI (70 PP)
From: Iron Man 2, The Avengers
- Armor +12 (8): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (4): Damage Str+d6, Heavy Weapon, Multiple Attacks. Contingent on armor.
- Anti-Infantry Darts (18): Range 12/24/48, Damage 3d6, RoF 5, Lethal, Contingent on armor. Switchable (Primary with anti-tank missile and unibeam).
- Anti-Tank Missile (12): Range 12/24/48, Damage 5d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal. Contingent on armor.
- Mini-Rockets (14): Range 12/24/48, Damage 3d6, AP 6, RoF 3, MBT, Heavy Weapon, Lethal, Contingent on armor.
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Doesn't Breathe (1): Contingent on armor. (Sealed suit).
- Flight (19): Sonic Speed, Climb 4, –6 to hit while flying. Contingent on armor, Switchable (Primary with repulsor beam, repulsor beam, and combat flight as a set).
- Combat Flight (5): Pace 24, Climb 0. Contingent on armor.
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Resistance (3): Air, Cold, Heat, Radiation, Contingent on armor.
- Super Attribute (16): Strength +7, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
- Super Skills (1): Notice +1, Shooting +1. Contingent on armor.
- Explode (8): Damage 5d8, Heavy Weapon. Device (–1, Laser System). Power Stunt on Anti-Tank Missile (experimental weapon system). Iron Man 2.
- Absorption (7): Reflection, Transference. Contingent on armor. Power Stunt on Armor (energy capacitors). The Avengers.
- Unibeam (14): Range 12/24/48, Damage 4d10, RoF 1, AP 4, Focus, Heavy Weapon, Contingent on armor. Limitation (–1, Focus only). Power Stunt on Repulsor Beams ×2 (overcharged armor systems). The Avengers.
Iron Man Mk. VII (85 PP)
From: The Avengers
- Armor +14 (9): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (2): Damage Str+d6, Heavy Weapon, Contingent on armor.
- Anti-Infantry Darts (14): Range 12/24/48, Damage 3d6, RoF 5, Lethal, Contingent on armor.
- Anti-Tank Missile (14): Range 12/24/48, Damage 5d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal. Contingent on armor.
- Mini-Rockets (20): Range 12/24/48, Damage 4d6, AP 6, RoF 3, MBT, Heavy Weapon, Lethal, Contingent on armor. Switchable (Primary with anti-infantry darts and anti-tank missile).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Tri-Laser System (8): Range 12/24/48, Damage 3d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on armor.
- Doesn't Breathe (1): Contingent on armor. (Sealed suit).
- Flight (23): Super Sonic Speed, Climb 2, –8 to hit while flying. Contingent on armor, Switchable (Primary with repulsor beam, repulsor beam, and combat flight as a set, and repulsor beam, tri-laser system, and combat flight 2 as a set; active with repulsor beam).
- Combat Flight (13): Pace 192, Climb 4, –4 to hit while flying. Contingent on armor.
- Combat Flight 2 (11): Pace 192, Climb 0, –4 to hit while flying. Contingent on armor.
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Resistance (3): Air, Cold, Heat, Radiation, Contingent on armor.
- Super Attribute (18): Strength +8, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
- Super Skills (1): Notice +1, Shooting +1. Contingent on armor.
Iron Man Mk. XLII (60 PP)
From: Iron Man 3
- Armor +14 (9): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (2): Damage Str+d6, Heavy Weapon, Contingent on armor.
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Doesn't Breathe (1): Contingent on armor. (Sealed suit).
- Duplication (2): Level 1, No Tell, Sturdy. Device (–1, remote headest), Limitation (–2, Stark loses all powers while active). (Remote control of the suit).
- Flight (18): Sonic Speed, Climb 4, –6 to hit while flying. Contingent on armor, Switchable (Primary with repulsor beam, repulsor beam, and combat flight as a set; active with repulsor beam).
- Combat Flight (10): Pace 192, Climb 2, –4 to hit while flying. Device (–1, boots and gauntlets).
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Resistance (3): Air, Cold, Heat, Radiation, Contingent on armor.
- Super Attribute (16): Strength +7, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
- Super Skills (1): Notice +1, Shooting +1. Contingent on armor.
The Mk. XLII's duplication has a custom modifier that doubles the total cost to allow duplicates to have 3 Wound levels. This does not allow them to roll a Wild Die and are considered Extras in every other respect.
Iron Man Mk. XLIII (85 PP)
From: Age of Ultron
- Armor +14 (9): Heavy Armor, Device (–1, power armor), Slow to Activate.
- Attack, Melee (6): Damage Str+2d6, Heavy Weapon, Multiple Attacks, Contingent on armor.
- Anti-Infantry Darts (15): Range 12/24/48, Damage 3d6, RoF 5, Contingent on armor.
- Anti-Tank Missile (16): Range 12/24/48, Damage 6d6, RoF 1, AP 4, MBT, Focus, Heavy Weapon, Lethal. Contingent on armor.
- Mini-Rockets (22): Range 12/24/48, Damage 4d6, AP 6, RoF 3, MBT, Heavy Weapon, Lethal, Contingent on armor. Switchable (Primary with anti-infantry darts, anti-tank missile, and attack, melee, duplication, and heightened senses (infravision & spatial sense) as a set).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Repulsor Beam (6): Range 12/24/48, Damage 4d6, RoF 1, Heavy Weapon, Device (–1, repulsor gauntlet).
- Tri-Laser System (8): Range 12/24/48, Damage 3d6, RoF 1, AP 10, Heavy Weapon, Lethal. Contingent on armor.
- Doesn't Breathe (1): Contingent on armor. (Sealed suit).
- Duplication (1): Level 1, No Tell. Device (–1, remote headest), Limitation (–2, Stark loses all powers while active). (Sentry Mode).
- Flight (23): Super Sonic Speed, Climb 2, –8 to hit while flying. Contingent on armor, Switchable (Primary with repulsor beam, repulsor beam, and combat flight as a set, and repulsor beam, tri-laser system, and combat flight 2 as a set; active with repulsor beam).
- Combat Flight (13): Pace 192, Climb 4, –4 to hit while flying. Contingent on armor.
- Combat Flight 2 (11): Pace 192, Climb 0, –4 to hit while flying. Contingent on armor.
- Heightened Senses (1): Eagle Eyes, Low Light Vision, Contingent on armor.
- Heightened Senses (3): Infravision, Spatial Sense.
- Resistance (3): Air, Cold, Heat, Radiation, Contingent on armor.
- Super Attribute (18): Strength +8, Vigor +2. Contingent on armor.
- Super Edge (1): Nerves of Steel. Contingent on armor.
- Super Skills (1): Notice +1, Shooting +1. Contingent on armor.
Iron Man Mk. XLIV Veronica Protocol/Hulk Buster (85 PP)
From: Avengers: Age of Ultron
- Armor +20 (14): Hardy, Heavy Armor, Device (–1, power armor), Slow to Activate, Limitation (–1, Requires another suit to interface with).
- Attack, Melee (4): Damage Str+d6, Heavy Weapon, Multiple Attacks. Contingent on armor.
- Repulsor Blast (10): Range 12/24/48, Damage 6d6, Heavy Weapon. Contingent on armor.
- Mini-Rockets (18): Range 12/24/48, Damage 4d6, AP 6, RoF 3, MBT, Heavy Weapon, Lethal, Contingent on armor. Switchable (Primary with repulsor beam and flight).
- Doesn't Breathe (1): Sealed Suit.
- Flight (5): Pace 24, Climb 0, –1 to hit while flying. Contingent on armor.
- Growth (9): Size +4 (+4 Size, Strength, and Toughness). Monster. Contingent on armor.
- Heightened Senses (1): Eagle Eyes, Low Light Vision. Contingent on armor.
- Regeneration (8): Level 5, Regrowth. Device (–1, Victoria sentry), Limitation (–1, armor only), Limitation (–2, regrowth only).
- Stun (2): Strong. Contingent on armor. (Gas spray.)
- Super Attribute (20): Strength +8, Vigor +2. Not Today (Strength). Contingent on armor.
- Super Edge (7): Improved Frenzy, Nerves of Steel. Contingent on armor.
- Super Skills (1): Fighting +1, Shooting
+1 . Contingent on armor.
No comments:
Post a Comment