Showing posts with label Legend of Zelda. Show all posts
Showing posts with label Legend of Zelda. Show all posts

Friday, August 22, 2014

Young Link — Kokiri Adventurer

Today we'll look at Young Link, from Ocarina of Time! As you may have seen, we've already thrown together adult Link from the same game, so this post will be a bit shorter than usual, as I've already explained my reasoning behind most of these levels.



Name: Link
Race: Hylian
Experience: 55 (Veteran)
Agility d8; Smarts d8; Spirit d8; Strength d4; Vigor d4
Pace 6; Parry 7; Charisma 0; Toughness 4
Hindrances: Young, Heroic, Overconfident
Edges: Alertness, Brave, Elan, Arcane Background (Magic), Level Headed, Extraction, Quick Draw.
Skills: Climbing d4, Fighting d8, Notice d6, Riding d6, Shooting d6, Spellcasting d6, Stealth d6, Swimming d4, Throwing d6
Power Points: 10
Spells: Warrior's Gift
Inventory: Kokiri Sword (Str+d4), Deku Shield (Small, flammable), Hiking Boots, Ocarina of Time, Slingshot (2d4, 4/8/16), Boomerang (Str+d4), Bag, Bombs (3d6, Medium Burst Template).


Link, the bearer of the Triforce of Courage, starts with Alertness, Brave, and a Spirit of d8. As he grows through the game, he gets smarter, better, stronger, and picks up the ability to cast spells (hence taken after character creation). He also doesn't purchase any of his spells with Advances, instead learning them from powerful Fairies and gaining them through his story.

Because there are no given stats for both the boomerang or the slingshot, I just threw them together. I'm also back and forth on the Kokiri Sword being a short sword (Str+d6) or a long dagger (Str+d4): the in-game model is dagger length, but many replicas are short sword length. I just made it a dagger for posterity.

I've not added the Ocarina's abilities as Link's spells because all of the device's magic is bound to itself: it's a relic and has its own mystical powers that Link simply taps into.

Questions? Comments? Let me know how I ruined your favorite character down below!
— DoctorBoson

Thursday, August 14, 2014

Link — The Hero of Time!

For my first Savaged character, I'll do someone basically everybody ever is familiar with: Link! His information is on this spreadsheet, but I've included it down below for ease of access.


For this, we will be using him from his Ocarina of Time incarnation, assuming he's started as a Young character (reasonable) and completed the game.

Name: Link
Race: Hylian (They get a free Edge. Whatevs.)
Experience: 180 (Legendary. I think he's earned it.)
Agility d8; Smarts d8; Spirit d10; Strength d8; Vigor d6
Pace 6; Parry 7; Charisma 2; Toughness 6
Hindrances: Young, Heroic, Overconfident (Even by the end of the game, Link is only 17. Heroic and Overconfident should be pretty self-explanatory; poor guy takes quests from everyone.)
Edges: Alertness, Attractive, Brave, Elan, Arcane Background (Magic), Level Headed, Extraction, Quick Draw, Steady Hands, Strong Back, Power Points, Dodge, Tough as Nails.
Skills: Climbing d4, Fighting d8, Notice d8, Riding d8, Shooting d6, Spellcasting d8, Stealth d6, Swimming d6, Throwing d6
Power Points: 15
Spells: Warrior's Gift, Din's Fire (blast centered on self), Naryu's Love (armor on self), Farore's Wind (teleport), smite (fire, ice, and light arrows).
Inventory: Master Sword (Str+d8+1, AP 2, Damage +2 vs Evil, Indestructible), Hylian Shield (Medium), Hiking Boots, Ocarina of Time, Fairy Bow (2d6, 12/24/48), Leather Gauntlets (Armor +1), Quiver, Bombs (3d6, Medium Burst Template), Hookshot (2d6, see notes).

Link, the bearer of the Triforce of Courage, starts with Alertness, Brave, and Attractive (since all the hoes are after him). As he grows through the game, he gets smarter, better, stronger, and picks up the ability to cast spells (hence taken after character creation). He also doesn't purchase any of his spells with Advances, instead learning them from powerful Fairies and gaining them through his story. His Warrior's Gift is primarily used to gain access to Improved Sweep, and most of the other powers are self explanatory.

The only Edge that Link possesses that is not present in the Savage Worlds core rules is Strong Back. This simply lets him treat his Load Limit as though he were one level higher in Strength. Necessary, considering the damn pack rat that Link tends to be, even if you assume he keeps some of his stuff with Epona.

The hookshot is a unique item with a trigger activated iron spike that flies up to 5" away. It's considered to have a Strength of d12+2; if the target weighs more than 1000 pounds, the user is pulled to his destination this round. If hooking an enemy, they may make an opposed Strength check to resist the pull (a raise means the user is pulled to them).

I've not added the Ocarina's abilities as Link's spells because all of the device's magic is bound to itself: it's a relic and has its own mystical powers that Link simply taps into.

Questions? Comments? Let me know how I ruined your favorite character down below!
— DoctorBoson