It's taken a while, but we finally reach the end of the Fellowship. This last member is easily the most powerful of the nine, and honestly was probably a DMPC but we're gonna make him anyways. The below are the stats for Gandalf the Grey.
Name: Gandalf
Race: Maiar
Experience: 350 (Legendary as f*ck)
Agility d8; Smarts d10; Spirit d8; Strength d8; Vigor d8
Pace 6; Parry 7; Charisma 0; Toughness 6
Hindrances: Habit (m—Pipeweed), Loyal, Stubborn, Vow (M—cannot use his full power)
Edges: Ageless, Very Old, Arcane Background (Magic), Wizard, Command, Two-Fisted, Frenzy, First Strike, Connections—Eagles, Familiar (Shadowfax), Harder to Kill, Trademark Weapon (Glamdring)
Skills: Fighting d10, Investigation d8, Knowledge (Arcana) d10, Knowledge (Battle) d8, Notice d8, Persuasion d6, Riding d8, Spellcasting d12+1, Stealth d6
Power Points: 20
Spells: Elemental manipulation (fire, air), fear, light (no obscure; Touch range), bust, bolt (fire; 3d6 is electric), blast (light), pummel, smite (lightning), dispel, armor
Inventory: Staff (Str+d4, Reach 1, Parry +1), Glamdring (Str+d8),
Now, we've covered some pretty intense characters, but (discounting supers) Gandalf may well be one of the most powerful. Not only is he a good fighter, but his spellcasting ability and flexibility are unparalleled. He fights with his staff in one hand and Glamdring in the other, able to hold his own against orcs and goblins alike without the use of his magic.
Gandalf is a part of an ancient race known as the Maiar. These beings are effectively angels, and after their direct involvement in Middle-Earth eons ago, they vowed to never directly intervene in the realms of men or mer, sending only a select few to keep balance. Even then, they were not allowed to use their full power in fear of some awful thing happening. They are effectively ageless, and Gandalf receives +2 to Common Knowledge rolls purely due to his age.
He has been present at several major battles in Middle-Earth's history and is an accomplished commander, presiding most recently over the siege of Gondor. Gandalf is also quite the speaker, typically working as the Fellowship's face when present. Between his reputation and his wisdom, he typically gets folks to do as he asks.
He is a master of magic, commanding fire and air, inspiring fear into his enemies, and is capable of limited telekinesis (pummel). He does have one custom spell: bust, a 2 PP power allowing him to roll 2d6 damage (3d6 for 4 PP and 4d6 for 8 PP) against inanimate objects. The damage is considered a Heavy Weapon and can Ace, but it only works if he is able to hit the object with his staff.
Gandalf the White—Gandalf's form upon return (spoilers)—has a fair number of Advances over his form as the Grey; these differences are as follow:
Skills: Spellcasting d12+2
Edges: Command Presence, Hold the Line!, Master (Spellcasting)
Spells: deflect, blind, succor
Power Points: 25
His ascended form gave him a few more spells but a significant increase in his magical capabilities. All in all, crossing this Wizard is a poor choice indeed. Leave questions, comments, and lore corrections below.
—DoctorBoson
Showing posts with label Lord of the Rings. Show all posts
Showing posts with label Lord of the Rings. Show all posts
Thursday, April 9, 2015
Monday, April 6, 2015
Frodo—Ringbearer
And now, onto the main characters of this memorable epic. These two hobbits have been through Mordor and back again (spoilers) and they can show for it.
Name: Frodo Baggins
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d8; Spirit d10; Strength d6–1; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 10 (6)
Hindrances: Size –1, Loyal, Pacifist (m), Enemy (M—Ring Wraiths)
Edges: Lucky, Rich, Hard to Kill, Elan
Skills: Boating d4, Climbing d6, Fighting d4, Knowledge (History) d6, Knowledge (Riddles) d6, Notice d8, Stealth d8, Swimming d6
Inventory: Sting (Str+d6+1, Danger Sense (Orcs and Goblins Only)), Mithril Shirt (Armor +6), Elven Cloak (Stealth +2), Light of Erendi (light power, 5 Power Points), Backpack, Waterskin, The One Ring (invisibility with a Raise)
Frodo Baggins, Bilbo's nephew, is a well educated and well meaning little hobbit. Raised by his uncle after his parents passed, he inherited his uncle's cleverness, but not his curiosity. Frodo would have been well content to remain in the Shire all his days if it wasn't for the finding of the One Ring, which sent him on a journey of the ages.
Being Bilbo's heir, he also kept his uncle's fortune acquired from the Lonely Mountain (Rich), as well as later receiving his Mithril shirt and Sting. Frodo's strength of will is enormous, shown by just how long he had the ring before it claimed his heart. He accomplishes great things when he puts himself to it, and is really, really, notoriously hard to kill. (I would have given him the Harder to Kill Edge, but he'd need another 20 XP for that.)
Of course, Frodo is simply the ringbearer. The real strength of the party lies in his ever-loyal friend...
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d8; Spirit d10; Strength d6–1; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 10 (6)
Hindrances: Size –1, Loyal, Pacifist (m), Enemy (M—Ring Wraiths)
Edges: Lucky, Rich, Hard to Kill, Elan
Skills: Boating d4, Climbing d6, Fighting d4, Knowledge (History) d6, Knowledge (Riddles) d6, Notice d8, Stealth d8, Swimming d6
Inventory: Sting (Str+d6+1, Danger Sense (Orcs and Goblins Only)), Mithril Shirt (Armor +6), Elven Cloak (Stealth +2), Light of Erendi (light power, 5 Power Points), Backpack, Waterskin, The One Ring (invisibility with a Raise)
Frodo Baggins, Bilbo's nephew, is a well educated and well meaning little hobbit. Raised by his uncle after his parents passed, he inherited his uncle's cleverness, but not his curiosity. Frodo would have been well content to remain in the Shire all his days if it wasn't for the finding of the One Ring, which sent him on a journey of the ages.
Being Bilbo's heir, he also kept his uncle's fortune acquired from the Lonely Mountain (Rich), as well as later receiving his Mithril shirt and Sting. Frodo's strength of will is enormous, shown by just how long he had the ring before it claimed his heart. He accomplishes great things when he puts himself to it, and is really, really, notoriously hard to kill. (I would have given him the Harder to Kill Edge, but he'd need another 20 XP for that.)
Of course, Frodo is simply the ringbearer. The real strength of the party lies in his ever-loyal friend...
Sam—His Gardener
A lot of people think that Aragorn or Legolas are the most notable badasses of the Fellowship, but let's be totally honest here: Sam is absolutely the little guy that carried the entire party.
Name: Samwise Gamgee
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d6; Spirit d10; Strength d8–1; Vigor d6
Pace 6; Parry 5; Charisma 0; Toughness 4
Hindrances: Size –1, Can't Swim, Code of Honor, Loyal
Edges: Lucky, Berserk, Brave, Common Bond
Skills: Climbing d6, Fighting d6, Knowledge (Cooking) d6, Knowledge (Botany) d6, Notice d6, Persuasion d4, Stealth d8, Throwing d6
Inventory: Short Sword (Str+d6), Elven Rope, Elven Cloak (Stealth +2), Backpack, Pot, Pan, Blanket, Waterskin ×2
Samwise was a gardener at Bag End, working for Bilbo and being one of Frodo's best friends. He is a strong and fearless hobbit that went above and beyond his calling to assist the Ringbearer. Being the only of the Fellowship that can truly cook great meals, he was indispensable to the morale of the crew early on. Once the Fellowship split, however, he stuck with Frodo and did everything he could to keep the guy from eating dirt.
Out of all the hobbits, Sam is the strongest and quite possibly the best fighter; between the combination of Berserk and his natural luck, he can certainly hold his own against a few measly orcs. On top of this, he is incredibly motivational: a wall of will that was absolutely crucial to keep Frodo moving in those last days of their journey.
And there you have the famous and absolutely not gay pair of hobbits that made it all the way into Mount Doom. Leave your questions, comments, and complaints below!
—DoctorBoson
Name: Samwise Gamgee
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d6; Spirit d10; Strength d8–1; Vigor d6
Pace 6; Parry 5; Charisma 0; Toughness 4
Hindrances: Size –1, Can't Swim, Code of Honor, Loyal
Edges: Lucky, Berserk, Brave, Common Bond
Skills: Climbing d6, Fighting d6, Knowledge (Cooking) d6, Knowledge (Botany) d6, Notice d6, Persuasion d4, Stealth d8, Throwing d6
Inventory: Short Sword (Str+d6), Elven Rope, Elven Cloak (Stealth +2), Backpack, Pot, Pan, Blanket, Waterskin ×2
Samwise was a gardener at Bag End, working for Bilbo and being one of Frodo's best friends. He is a strong and fearless hobbit that went above and beyond his calling to assist the Ringbearer. Being the only of the Fellowship that can truly cook great meals, he was indispensable to the morale of the crew early on. Once the Fellowship split, however, he stuck with Frodo and did everything he could to keep the guy from eating dirt.
Out of all the hobbits, Sam is the strongest and quite possibly the best fighter; between the combination of Berserk and his natural luck, he can certainly hold his own against a few measly orcs. On top of this, he is incredibly motivational: a wall of will that was absolutely crucial to keep Frodo moving in those last days of their journey.
And there you have the famous and absolutely not gay pair of hobbits that made it all the way into Mount Doom. Leave your questions, comments, and complaints below!
—DoctorBoson
Thursday, April 2, 2015
Boromir—Champion of Gondor
Now that we've worked with the Fellowship's heavy hitters, we've only got a few left before we end off the series. This is the last of the nobility of the Fellowship to work with: Boromir, son of Denethor.
Name: Boromir
Race: Human
Experience: 80 (Legendary)
Agility d8; Smarts d6; Spirit d6; Strength d8; Vigor d8
Pace 6; Parry 9 (1); Charisma 2; Toughness 9 (2)
Hindrances: Code of Honor, Loyal, Vow (m—Serve Gondor)
Edges: Brave, Brawny, Noble, Command, Combat Reflexes, Counterattack, Improved Frenzy, Command Presence, First Strike, Dodge, Nerves of Steel
Skills: Boating d6, Fighting d12, Intimidation d6, Knowledge (Battle) d6, Notice d6, Riding d8, Stealth d6, Throwing d6
Inventory: Chain Hauberk (Armor +2), Long Sword (Str+d8), Medium Shield (Parry +1, Armor +2 vs Ranged), Elven Cloak (Stealth +2), Horn of Gondor.
Boromir is the son of the Steward of Gondor. An accomplished general and superb fighter, he was sent to the Council of Elrond to help determine what to do with the ring. After failing to convince them to bring it to Gondor, he joined with the Fellowship to accompany Frodo to Mordor. He is exceptionally courageous, but was quite easily corrupted by the temptation of the ring (Spirit d6, combined with his Vow to Gondor). Normally, and without the ring, Boromir was a beacon of Gondor, both to his forces and his brother.
A large man by all accounts, he was prized by his father for his skills with a blade and his command over troops. In the end, however, even after the Ring broke into his heart and twisted him, he still gave his life for his friends (taking three arrows to the chest before finally succumbing to Incapacitation... Nerves of Steel if I've ever seen it).
In the books, Galadriel granted Boromir a belt of pure gold in addition to the elven cloak, but this was substituted in the movies for the horn of Gondor (an otherwise unique item). In each of their respective mediums, they were used to identify his body.
Here rests Boromir, the near personification of the tragic hero. Leave questions, comments, and complaints about Boromir's Hindrances below.
—DoctorBoson
I'm sorry; I couldn't resist
Name: Boromir
Race: Human
Experience: 80 (Legendary)
Agility d8; Smarts d6; Spirit d6; Strength d8; Vigor d8
Pace 6; Parry 9 (1); Charisma 2; Toughness 9 (2)
Hindrances: Code of Honor, Loyal, Vow (m—Serve Gondor)
Edges: Brave, Brawny, Noble, Command, Combat Reflexes, Counterattack, Improved Frenzy, Command Presence, First Strike, Dodge, Nerves of Steel
Skills: Boating d6, Fighting d12, Intimidation d6, Knowledge (Battle) d6, Notice d6, Riding d8, Stealth d6, Throwing d6
Inventory: Chain Hauberk (Armor +2), Long Sword (Str+d8), Medium Shield (Parry +1, Armor +2 vs Ranged), Elven Cloak (Stealth +2), Horn of Gondor.
Boromir is the son of the Steward of Gondor. An accomplished general and superb fighter, he was sent to the Council of Elrond to help determine what to do with the ring. After failing to convince them to bring it to Gondor, he joined with the Fellowship to accompany Frodo to Mordor. He is exceptionally courageous, but was quite easily corrupted by the temptation of the ring (Spirit d6, combined with his Vow to Gondor). Normally, and without the ring, Boromir was a beacon of Gondor, both to his forces and his brother.
A large man by all accounts, he was prized by his father for his skills with a blade and his command over troops. In the end, however, even after the Ring broke into his heart and twisted him, he still gave his life for his friends (taking three arrows to the chest before finally succumbing to Incapacitation... Nerves of Steel if I've ever seen it).
In the books, Galadriel granted Boromir a belt of pure gold in addition to the elven cloak, but this was substituted in the movies for the horn of Gondor (an otherwise unique item). In each of their respective mediums, they were used to identify his body.
Here rests Boromir, the near personification of the tragic hero. Leave questions, comments, and complaints about Boromir's Hindrances below.
—DoctorBoson
Monday, March 30, 2015
Aragorn—Strider
Backing up from hobbits to do the last of the famous Fellowship trio, we're gonna tackle Aragorn, ranger of the north and the new king of Gondor.
I've also gone back and updated V as a Street Fighter rather than a Pulp Hero. It seemed appropriate, considering his enemy.
Name: Aragorn II Elessar
Race: Human
Experience: 160 (Legendary)
Agility d8; Smarts d8; Spirit d8; Strength d10; Vigor d8
Pace 6; Parry 9; Charisma 0; Toughness 6
Hindrances: Heroic, Outsider, Poverty
Edges: Alertness, Noble, Woodsman, Marksman, Level Headed, Counterattack, Command, Beast Bond, Frenzy, Sweep, Combat Sense, Block, Hold the Line!
Skills: Fighting d12, Healing d6, Knowledge (Battle) d4, Notice d8, Persuasion d4, Riding d6, Shooting d10, Stealth d6, Survival d8, Throwing d6, Tracking d8
Inventory: Leather Vambrace ×2 (Armor +1), Elven Dagger (Str+d4+1), Anduril (Str+d10, Parry –1), Elven Cloak (Stealth +2), Longbow (2d6, 15/30/60), Quiver, Arrows ×20, Bedroll, Blanket, Whetstone. Prior to Return of the King, he possessed a Long Sword (Str+d8) and uses a Chainmail vest (Armor +2) at Helm's Deep.
The northern rangers are a withdrawn, secretive bunch. While they aren't hated, it is easy to distrust them from the stories that make their way south (Outsider). Living off the land, they also rarely keep gold on their person (Woodsman & Poverty). Aragorn himself is a battle-hardened veteran; over the years that he spent among both the elves and the rangers, he was taught both swordsmanship and expertise with a bow, as well as a little bit of elven magic to help calm beasts.
Aragorn is the only living descendant of Isildur, and as such is the one true king of Gondor. He tries to keep this on the down-low, but it really helps him talk his way out of things when he needs to. During the War of the Ring, he received an elven cloak and dagger at Lothlorien, but was later provided with Anduril, an elven-forged great sword from the shards of Narsil, indicating Aragorn's rightful place as the king of Gondor.
There's the quintessential ranger for you guys! Like Legolas, he's not nearly as XP-loaded as I was expecting, instead punching in at a pretty reasonable level. Leave questions, comments, and so forth below!
—DoctorBoson
I've also gone back and updated V as a Street Fighter rather than a Pulp Hero. It seemed appropriate, considering his enemy.
Race: Human
Experience: 160 (Legendary)
Agility d8; Smarts d8; Spirit d8; Strength d10; Vigor d8
Pace 6; Parry 9; Charisma 0; Toughness 6
Hindrances: Heroic, Outsider, Poverty
Edges: Alertness, Noble, Woodsman, Marksman, Level Headed, Counterattack, Command, Beast Bond, Frenzy, Sweep, Combat Sense, Block, Hold the Line!
Skills: Fighting d12, Healing d6, Knowledge (Battle) d4, Notice d8, Persuasion d4, Riding d6, Shooting d10, Stealth d6, Survival d8, Throwing d6, Tracking d8
Inventory: Leather Vambrace ×2 (Armor +1), Elven Dagger (Str+d4+1), Anduril (Str+d10, Parry –1), Elven Cloak (Stealth +2), Longbow (2d6, 15/30/60), Quiver, Arrows ×20, Bedroll, Blanket, Whetstone. Prior to Return of the King, he possessed a Long Sword (Str+d8) and uses a Chainmail vest (Armor +2) at Helm's Deep.
The northern rangers are a withdrawn, secretive bunch. While they aren't hated, it is easy to distrust them from the stories that make their way south (Outsider). Living off the land, they also rarely keep gold on their person (Woodsman & Poverty). Aragorn himself is a battle-hardened veteran; over the years that he spent among both the elves and the rangers, he was taught both swordsmanship and expertise with a bow, as well as a little bit of elven magic to help calm beasts.
Aragorn is the only living descendant of Isildur, and as such is the one true king of Gondor. He tries to keep this on the down-low, but it really helps him talk his way out of things when he needs to. During the War of the Ring, he received an elven cloak and dagger at Lothlorien, but was later provided with Anduril, an elven-forged great sword from the shards of Narsil, indicating Aragorn's rightful place as the king of Gondor.
There's the quintessential ranger for you guys! Like Legolas, he's not nearly as XP-loaded as I was expecting, instead punching in at a pretty reasonable level. Leave questions, comments, and so forth below!
—DoctorBoson
Thursday, March 26, 2015
Merry—Troublemaker
Today, we're going to take a look at an unassuming pair of Hobbits. No, not the pair that brought the Ring to Mordor, but even less assuming Hobbits than them. First, the brains of the bunch: Merry.
Name: Meriadoc Brandybuck
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d8; Spirit d8; Strength d6–1; Vigor d6
Pace 6; Parry 5; Charisma 0; Toughness 5 (1)
Hindrances: Size –1, Overconfident, Loyal, Quirk (prankster)
Edges: Lucky, Alertness, Scamper
Skills: Boating d4, Fighting d4, Knowledge (Cartography) d6, Notice d6, Persuasion d6, Riding d4, Stealth d8, Taunt d6, Throwing d8
Inventory: Short Sword (Str+d6), Dagger of Anuldurin (Str+d4+1), Leather Armor (Armor +1), Pot Helm (Armor +3, 50% vs head shot), Elven Cloak (Stealth +2)
One of Frodo's cousins, Meriadoc is an intelligent and brave hobbit. Before the War of the Ring, he found a profound interest in boats, maps, and ponies, and has always loved learning about the world outside of the Shire. He is always willing to step up to a challenge, even if the challenge is hardly one he's up to, especially if he has to help his friends. It's also tough to slip much by him, should he be looking.
At Rivendell, he was given an elven cloak and a magical dagger of elven design; it would prove to be crucial at the Battle of Pelennor Fields, when he used it to Wound the Witch-king of Angmar while Eowyn delivered the final blow. With the Rohirrim, he also received a short sword with armor (courtesy of King Theoden). He was also a fairly talented talker with a good throwing arm.
Obviously, though, one can't have Merry without his best friend...
Name: Meriadoc Brandybuck
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d8; Spirit d8; Strength d6–1; Vigor d6
Pace 6; Parry 5; Charisma 0; Toughness 5 (1)
Hindrances: Size –1, Overconfident, Loyal, Quirk (prankster)
Edges: Lucky, Alertness, Scamper
Skills: Boating d4, Fighting d4, Knowledge (Cartography) d6, Notice d6, Persuasion d6, Riding d4, Stealth d8, Taunt d6, Throwing d8
Inventory: Short Sword (Str+d6), Dagger of Anuldurin (Str+d4+1), Leather Armor (Armor +1), Pot Helm (Armor +3, 50% vs head shot), Elven Cloak (Stealth +2)
One of Frodo's cousins, Meriadoc is an intelligent and brave hobbit. Before the War of the Ring, he found a profound interest in boats, maps, and ponies, and has always loved learning about the world outside of the Shire. He is always willing to step up to a challenge, even if the challenge is hardly one he's up to, especially if he has to help his friends. It's also tough to slip much by him, should he be looking.
At Rivendell, he was given an elven cloak and a magical dagger of elven design; it would prove to be crucial at the Battle of Pelennor Fields, when he used it to Wound the Witch-king of Angmar while Eowyn delivered the final blow. With the Rohirrim, he also received a short sword with armor (courtesy of King Theoden). He was also a fairly talented talker with a good throwing arm.
Obviously, though, one can't have Merry without his best friend...
Pippin—Fool of a Took
The faithful companion to Merry is his best friend Pippin. Along with Merry, he was kidnapped by orcs early into the Fellowship's journey, eventually befriending Treebeard the Ent before being sent to Gondor with Gandalf.
Name: Peregrin Took
Race: Hobbit
Experience: 20 (Seasoned)
Agility d8; Smarts d4; Spirit d8; Strength d6–1; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 6 (2)
Hindrances: Size –1, Big Mouth, Curious, Loyal
Edges: Lucky, Luck, Common Bond
Skills: Climbing d8, Fighting d4, Notice d8, Stealth d8, Swimming d4, Taunt d6, Throwing d10
Inventory: Short Sword (Str+d6), Chain Shirt (Armor +2), Pot Helm (Armor +3, 50% vs head shot), Elven Cloak (Stealth +2)
Peregrin is more curious than a cat, without the brains to know when to stop: a dangerous combination. While the curiosity of Tooks is often the subject of Shire jokes, Pippin personifies this to a severe fault. On top of that, he is far from the best vessel for secrets unless you manage to sow his mouth shut yourself.
Despite his shortcomings, Pippin has a heart of gold and incredible luck. Along with this, he has an incredible throwing arm and a very impressive climbing ability, used to great effect in Gondor to light the beacons. He is a close friend of Frodo's and Merry's cousin to boot.
In Rivendell, he recieved the elven cloak and dagger, though the dagger was lost as he escaped into Fangorn Forest, and was given Faramir's old armor in Gondor.
Bringing our total number of Hobbits to three, we have the second most famous pair of adventuring hobbits in Middle-Earth. Leave questions, comments, and hobbit love below.
—DoctorBoson
Name: Peregrin Took
Race: Hobbit
Experience: 20 (Seasoned)
Agility d8; Smarts d4; Spirit d8; Strength d6–1; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 6 (2)
Hindrances: Size –1, Big Mouth, Curious, Loyal
Edges: Lucky, Luck, Common Bond
Skills: Climbing d8, Fighting d4, Notice d8, Stealth d8, Swimming d4, Taunt d6, Throwing d10
Inventory: Short Sword (Str+d6), Chain Shirt (Armor +2), Pot Helm (Armor +3, 50% vs head shot), Elven Cloak (Stealth +2)
Peregrin is more curious than a cat, without the brains to know when to stop: a dangerous combination. While the curiosity of Tooks is often the subject of Shire jokes, Pippin personifies this to a severe fault. On top of that, he is far from the best vessel for secrets unless you manage to sow his mouth shut yourself.
Despite his shortcomings, Pippin has a heart of gold and incredible luck. Along with this, he has an incredible throwing arm and a very impressive climbing ability, used to great effect in Gondor to light the beacons. He is a close friend of Frodo's and Merry's cousin to boot.
In Rivendell, he recieved the elven cloak and dagger, though the dagger was lost as he escaped into Fangorn Forest, and was given Faramir's old armor in Gondor.
Bringing our total number of Hobbits to three, we have the second most famous pair of adventuring hobbits in Middle-Earth. Leave questions, comments, and hobbit love below.
—DoctorBoson
Friday, March 20, 2015
Gimli—Son of Gloin
The dwarf that began every stereotype of dwarves in almost any setting. Gimli is the second member of the Fellowship that we're going to look at, and it only seemed appropriate to put him up just after his rival.
Name: Gimli
Race: Dwarf
Experience: 90 (Legendary)
Agility d8; Smarts d6; Spirit d8; Strength d10; Vigor d10
Pace 5; Parry 8; Charisma 0; Toughness 10 (2)
Hindrances: Overconfident, Loyal,Quirk (hates Elves), Stubborn
Edges: Low Light Vision, Brawny, Two-Fisted, Improved Frenzy, Combat Reflexes, First Strike, Brawler, Counterattack, Sweep
Skills: Fighting d12, Intimidation d6, Notice d6, Persuasion d4, Stealth d6, Taunt d6, Throwing d8
Inventory: Great Axe (Str+d10, AP 1, Parry –1, 2 hands), Battle Axe ×2 (Str+d8), Throwing Axe ×2 (Str+d6, 3/6/12), Chain Hauberk (Armor +2), Pot Helm (Armor +3, 50% vs head shot), Elven Cloak (Stealth +2).
Regarding the race, dwarves in the Savage Worlds core rules are about identical to those in Tolkien lore. That said, Gimli is exceptionally strong and exceptionally tough for a dwarf. He is most certainly Brawny, considering the amount of axes he carries around, and he is a top notch fighter, able to hold his own side-by-side with Legolas. He can fight against a small army of orcs almost single-handedly, and probably believes he can handle a normal-sized army quite handily (Overconfident).
His right hook is about as hardy as his left axe (Brawler), and his throwing axes serve him very faithfully. While he isn't as alert or stealthy as he'd like to believe, he is beyond loyal and began to overcome his stubbornness and his disposition against elves during his quests alongside Legolas.
He is also disturbingly good at holding down his liquor.
There's everyone's favorite dwarf, folks! Leave questions, comments, and elf-hate below!
—DoctorBoson
Race: Dwarf
Experience: 90 (Legendary)
Agility d8; Smarts d6; Spirit d8; Strength d10; Vigor d10
Pace 5; Parry 8; Charisma 0; Toughness 10 (2)
Hindrances: Overconfident, Loyal,
Edges: Low Light Vision, Brawny, Two-Fisted, Improved Frenzy, Combat Reflexes, First Strike, Brawler, Counterattack, Sweep
Skills: Fighting d12, Intimidation d6, Notice d6, Persuasion d4, Stealth d6, Taunt d6, Throwing d8
Inventory: Great Axe (Str+d10, AP 1, Parry –1, 2 hands), Battle Axe ×2 (Str+d8), Throwing Axe ×2 (Str+d6, 3/6/12), Chain Hauberk (Armor +2), Pot Helm (Armor +3, 50% vs head shot), Elven Cloak (Stealth +2).
Regarding the race, dwarves in the Savage Worlds core rules are about identical to those in Tolkien lore. That said, Gimli is exceptionally strong and exceptionally tough for a dwarf. He is most certainly Brawny, considering the amount of axes he carries around, and he is a top notch fighter, able to hold his own side-by-side with Legolas. He can fight against a small army of orcs almost single-handedly, and probably believes he can handle a normal-sized army quite handily (Overconfident).
His right hook is about as hardy as his left axe (Brawler), and his throwing axes serve him very faithfully. While he isn't as alert or stealthy as he'd like to believe, he is beyond loyal and began to overcome his stubbornness and his disposition against elves during his quests alongside Legolas.
He is also disturbingly good at holding down his liquor.
There's everyone's favorite dwarf, folks! Leave questions, comments, and elf-hate below!
—DoctorBoson
Saturday, March 14, 2015
Legolas—Mirkwood Prince
Over the last few weeks, I've finally gone through and tackled one of my biggest Savaging projects to date: watching through the Extended Editions of the Lord of the Rings trilogy and statting out the Fellowship. I heavily debated which of the Fellowship I should work on first, but in the end it seemed most fitting that I start with one of the most well-known character from the series: Legolas.
As an aside, I've also updated Spider-Man's entry, so it may be worth heading over to take a look!
Experience: 220 (Legendary)
Agility d10; Smarts d8; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 8; Charisma 2; Toughness 6
Hindrances: Child of Fate (Bad Luck), All Thumbs, Loyal, Overconfident
Edges: Ageless, Immunity, Low Light Vision, Sleepless, Alertness, Noble, Acrobat, Quick Draw, Level Headed, Marksman, Improved Dodge, Frenzy, First Strike, Two-Fisted, Florentine, Ambidextrous, Combat Reflexes, Combat Archer, Quick, Double Shot, Steady Hands, Master (Shooting), Giant Killer
Skills: Climbing d6, Fighting d10, Intimidation d6, Notice d10, Riding d6, Shooting d12+2, Stealth d6, Throwing d8
Inventory: Elven Bow (2d6, 15/30/60), Short Sword ×2 (Str+d6), Leather Vambrace ×2 (Armor +1, Arms only), Quiver, Arrows ×20, Elven Cloak (Stealth +2 in the wilderness)
We aren't given a full picture of Legolas' past prior to the finding of the One Ring, but we do know that he is the Prince of the Mirkwood elves and an ungodly shot. These elves are also the Tolkien elves as opposed to the standard Savage Worlds elves, and Tolkien's elves are incredibly overpowered. Along with the Agility increase, they also gain Ageless, an Immunity to disease and poisons, low light vision, and only have to meditate for a few hours a night (as opposed to sleep); the trade-off being that they start with one less Benny per session.
As an aside, I've also updated Spider-Man's entry, so it may be worth heading over to take a look!
Name: Legolas Greenleaf
Race: ElfExperience: 220 (Legendary)
Agility d10; Smarts d8; Spirit d8; Strength d6; Vigor d8
Pace 6; Parry 8; Charisma 2; Toughness 6
Hindrances: Child of Fate (Bad Luck), All Thumbs, Loyal, Overconfident
Edges: Ageless, Immunity, Low Light Vision, Sleepless, Alertness, Noble, Acrobat, Quick Draw, Level Headed, Marksman, Improved Dodge, Frenzy, First Strike, Two-Fisted, Florentine, Ambidextrous, Combat Reflexes, Combat Archer, Quick, Double Shot, Steady Hands, Master (Shooting), Giant Killer
Skills: Climbing d6, Fighting d10, Intimidation d6, Notice d10, Riding d6, Shooting d12+2, Stealth d6, Throwing d8
Inventory: Elven Bow (2d6, 15/30/60), Short Sword ×2 (Str+d6), Leather Vambrace ×2 (Armor +1, Arms only), Quiver, Arrows ×20, Elven Cloak (Stealth +2 in the wilderness)
We aren't given a full picture of Legolas' past prior to the finding of the One Ring, but we do know that he is the Prince of the Mirkwood elves and an ungodly shot. These elves are also the Tolkien elves as opposed to the standard Savage Worlds elves, and Tolkien's elves are incredibly overpowered. Along with the Agility increase, they also gain Ageless, an Immunity to disease and poisons, low light vision, and only have to meditate for a few hours a night (as opposed to sleep); the trade-off being that they start with one less Benny per session.
Legolas is a highly alert and agile elf that was an instrumental part of Aragorn's team during the War of the Ring. He is an impossibly accurate shot with a bow, and was extensively trained in dual-wielding combat. Engaging him at any range is highly ill-advised, even given his relatively low-damage weapon.
Once the Fellowship reached Lothlorien, Legolas recieved a special elven bow and cloak, increasing his range and allowing him to almost hide in plain sight if he so wished.
While Legolas isn't directly shown to have All-Thumbs, it can be inferred simply due to having never seen him interact with any mechanical objects whatsoever (and it doesn't appear to be inherent to elves as elven forges appear to be some of the greatest in the land). There is also a custom Edge, Combat Archer (cultivated by Zadmar), that allows Legolas to keep using his bow in melee, though when he needs to attack more folks at once, it's best to switch to his swords.
And then there we go: our first member of the Fellowship of the Ring! Honestly, he's not nearly as XP-loaded as I was expecting him to be. I'm excited to finally be finishing these and showing them off, and I hope you enjoy the ones to come! Leave questions and elf love down below!
—DoctorBoson
Wednesday, January 28, 2015
Bilbo Baggins—The Hobbit
The first of many Tolkien characters to come, we might as well begin with the one of the most famous fantasy epics' titular character: Mr. Baggins. I've always found it interesting that Savage Worlds captures the feel of the Lord of the Rings characters better than Dungeons and Dragons and d20 systems that were designed around that setting (minus Gandalf, because Gandalf is nuts).
Name: Bilbo Baggins
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d8; Spirit d8; Strength d6–1; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 10 (6)
Hindrances: Size –1, Code of Honor, Curious, Loyal, Pacifist (m)
Edges: Lucky, Brave, Elan, Common Bond, Marksman
Skills: Climbing d4, Fighting d4, Knowledge (Riddles) d6, Notice d8, Persuasion d6, Stealth d8, Taunt d4, Throwing d6
Inventory: Sting (Str+d6+1; Danger Sense (Orcs and Goblins Only)), Mithril Shirt (Armor +6), Backpack, Bedroll, Blanket, Small Shield (counts as a Medium Shield for Bilbo), Closed Helmet (Armor +3), Hunting Knife (Str+d4), The One Ring (invisibility with a Raise).
Born a Baggins of Bag End, Bilbo had always wanted to go out in search of elves and mountains. He was born with the spirit of an adventurer, but it was quelled by the secluded attitude of other Hobbits, and soon he fell into the habit of good food and reading.
This all changed when Gandalf the Grey showed up on his doorstep with a party of 13 Dwarves and the promise of riches and quests. At first timid, he eventually gave in and followed the party into the greater area of Middle-Earth, finding everything he ever dreamed of and more.
Fearless to the point of facing down a dragon, Bilbo is able to look at another and keep them going, even when times are tough. He learned to fight only through necessity and is far from a warrior (though he has a pretty good throwing arm), but his loyalty knows no bounds.
Sting was found in a troll cave, and his Mithril vest was given to him as a gift from Thorin Oakenshield. He is also in possession of one of the great Rings of Power, though he does not know its true significance. The rest of his gear was determined by looking at what he was carrying with him at the end of the Hobbit movies.
Sooner or later, I'll follow Bilbo up with some Dwarves and move on to the greater Lord of the Rings trilogy. And boy, that'll be a hell of a conversion project. Leave questions, comments, and Hobbit Trilogy hate below.
—DoctorBoson
Name: Bilbo Baggins
Race: Hobbit
Experience: 20 (Seasoned)
Agility d6; Smarts d8; Spirit d8; Strength d6–1; Vigor d6
Pace 6; Parry 4; Charisma 0; Toughness 10 (6)
Hindrances: Size –1, Code of Honor, Curious, Loyal, Pacifist (m)
Edges: Lucky, Brave, Elan, Common Bond, Marksman
Skills: Climbing d4, Fighting d4, Knowledge (Riddles) d6, Notice d8, Persuasion d6, Stealth d8, Taunt d4, Throwing d6
Inventory: Sting (Str+d6+1; Danger Sense (Orcs and Goblins Only)), Mithril Shirt (Armor +6), Backpack, Bedroll, Blanket, Small Shield (counts as a Medium Shield for Bilbo), Closed Helmet (Armor +3), Hunting Knife (Str+d4), The One Ring (invisibility with a Raise).
Born a Baggins of Bag End, Bilbo had always wanted to go out in search of elves and mountains. He was born with the spirit of an adventurer, but it was quelled by the secluded attitude of other Hobbits, and soon he fell into the habit of good food and reading.
This all changed when Gandalf the Grey showed up on his doorstep with a party of 13 Dwarves and the promise of riches and quests. At first timid, he eventually gave in and followed the party into the greater area of Middle-Earth, finding everything he ever dreamed of and more.
Fearless to the point of facing down a dragon, Bilbo is able to look at another and keep them going, even when times are tough. He learned to fight only through necessity and is far from a warrior (though he has a pretty good throwing arm), but his loyalty knows no bounds.
Sting was found in a troll cave, and his Mithril vest was given to him as a gift from Thorin Oakenshield. He is also in possession of one of the great Rings of Power, though he does not know its true significance. The rest of his gear was determined by looking at what he was carrying with him at the end of the Hobbit movies.
Sooner or later, I'll follow Bilbo up with some Dwarves and move on to the greater Lord of the Rings trilogy. And boy, that'll be a hell of a conversion project. Leave questions, comments, and Hobbit Trilogy hate below.
—DoctorBoson
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