Friday, August 22, 2014

Young Link — Kokiri Adventurer

Today we'll look at Young Link, from Ocarina of Time! As you may have seen, we've already thrown together adult Link from the same game, so this post will be a bit shorter than usual, as I've already explained my reasoning behind most of these levels.



Name: Link
Race: Hylian
Experience: 55 (Veteran)
Agility d8; Smarts d8; Spirit d8; Strength d4; Vigor d4
Pace 6; Parry 7; Charisma 0; Toughness 4
Hindrances: Young, Heroic, Overconfident
Edges: Alertness, Brave, Elan, Arcane Background (Magic), Level Headed, Extraction, Quick Draw.
Skills: Climbing d4, Fighting d8, Notice d6, Riding d6, Shooting d6, Spellcasting d6, Stealth d6, Swimming d4, Throwing d6
Power Points: 10
Spells: Warrior's Gift
Inventory: Kokiri Sword (Str+d4), Deku Shield (Small, flammable), Hiking Boots, Ocarina of Time, Slingshot (2d4, 4/8/16), Boomerang (Str+d4), Bag, Bombs (3d6, Medium Burst Template).


Link, the bearer of the Triforce of Courage, starts with Alertness, Brave, and a Spirit of d8. As he grows through the game, he gets smarter, better, stronger, and picks up the ability to cast spells (hence taken after character creation). He also doesn't purchase any of his spells with Advances, instead learning them from powerful Fairies and gaining them through his story.

Because there are no given stats for both the boomerang or the slingshot, I just threw them together. I'm also back and forth on the Kokiri Sword being a short sword (Str+d6) or a long dagger (Str+d4): the in-game model is dagger length, but many replicas are short sword length. I just made it a dagger for posterity.

I've not added the Ocarina's abilities as Link's spells because all of the device's magic is bound to itself: it's a relic and has its own mystical powers that Link simply taps into.

Questions? Comments? Let me know how I ruined your favorite character down below!
— DoctorBoson

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