In celebration of the release of Minecraft 1.8 today, I'll go ahead and throw together the player character, typically referred to as "Steve."
This is one of those times where it's very important to remember that this is meant to portray the concept and flavor of the character, not his mechanics. In other words, Steve will, in fact, not be able to lift 3000 cubic meters of diamond.
Experience: 300 (Legendary)
Agility d8; Smarts d10; Spirit d8; Strength d10; Vigor d8
Pace 8; Parry 7; Charisma –2; Toughness 9 (3)
Hindrances: Curious, Poverty, Outsider
Edges: Arcane Background (Alchemy), Fast Healer, Fleet Footed, Strong Back, Nerves of Steel, Jack-of-All-Trades, Combat Reflexes, Quick Draw, Woodsman, McGyver, Marksman, Frenzy
Skills: Alchemy d6, Boating d4, Fighting d10, Knowledge (Agriculture) d6, Knowledge (Carpentry) d6, Knowledge (Mining) d8, Knowledge (Smithing) d8, Knowledge (Stoneworking) d6, Notice d8, Repair d6, Riding d8, Shooting d8, Stealth d4, Survival d10, Swimming d6, Throwing d6, Tracking d8Power Points: 20
Spells: Night Vision (darksight), Water Breathing/Fire Resistance (environmental protection), Healing (healing), Swiftness (speed), Strength/Weakness (boost/lower trait), Invisibility (invisibility), Harming (bolt), Slowness (slow), Leaping (leap)
Inventory: Plate Armor (Armor +3, no arms), Pot Helm (Armor +3, 50% chance vs Headshots), Iron Sword (Str+d8).
Little is known about Steve. Some put forth that he is the last human alive; others that he was born into a world of Testificates, learning to fend for himself. No matter his origins, Steve is an absolute monster. He's learned almost all of the secrets of civilization, from agriculture to metal working, with no outside help. He can tame animals and slaughter zombies alike.
He typically lives in a wilderness, living off of the land and creating nearly anything he needs out of raw materials (Woodsman and McGyver). He runs at incredible speeds, and it's rare for any blow to keep him down for too long. He's fast on the draw, a good shot, and an incredible fighter. Furthermore, he has picked up the ancient art of alchemy, brewing potions and poisons alike for his use.
Regarding Hindrances, it's very difficult to figure these out for someone like Steve because there is no official lore about him and it all comes down to play actions. Outsider is because he's the only human anywhere ever, but he always has at least one major and one other minor Hindrance. I went with Poverty and Curious because that more or less describes the more popular YouTuber play styles (which typically involves fiery lava deaths). Conversely, my personal Steve would have Cautious and Bad Luck instead.
Now, for the custom edges and such: Strong Back (having shown up on Link in my first post) simply means that the user considers his Strength one step higher for the purposes of Encumbrance rules. In other words, Steve has a d10 to carry things around with.
Leap is a new Power, also used by Darth Maul as well.
Power Points: 1
Trappings: Strong winds, ethereal trampoline, mystical energy.
Leap allows you to jump great distances or reach very high places. On a success, you can just 2" vertically or twice that horizontally. A Raise provices an additional 2". A vertical jump may result in falling damage.
>Additional Targets: The character may affect up to five targets by spending a like amount of Power Points.So this is our blocky hero! I'll likely cover some mobs in the future as well. Leave questions, comments, etc below.